WHISTLING TRICOLEUR
* On each turn, a player must either move or capture.
* A move is any number of unoccupied spaces in a straight line.
A moved piece must end geometrically closer to at least one enemy piece.
* A capture is either
(a) by whistling: a piece moves as above, and any enemy piece of the
appropriate colour which was adjacent to the line of movement,
but not adjacent to the starting or finishing cell, is removed.
But only A takes B takes C takes A.
(b) by crushing: a piece adjacent to any enemy may capture and replace it.
* Capture is compulsory, but it is mover's choice among alternatives.
* A player loses when he has no pieces left.
abcdefghijklmnopqrstuvwxyzABC
1 . . . a c . . . 1
2 . . . . b . . . . 2
3 . . . . . . . . . . 3
4 A . . . . . . . . . C 4
5 B C . . . . . . . . A B 5
6 . . . . . . . . . . . . . 6
7 . . . . . . . . . . . . . . 7
8 . . . . . . . . . . . . . . . 8
9 . . . . . . . . . . . . . . 9
10 . . . . . . . . . . . . . 0
11 b a . . . . . . . . c b 1
12 c . . . . . . . . . a 2
13 . . . . . . . . . . 3
14 . . . . B . . . . 4
15 . . . C A . . . 5
abcdefghijklmnopqrstuvwxyzABC
This is one game with a scissor-rock-paper mechanism, where fights must be carefully balanced with pieces of different status in order to succeed.
