Ripple Effect
[from Nikoli website]

- Each Room contains consecutive numbers starting from 1.
- If a number is duplicated in a row or a column, the space between the duplicated numbers must be equal or larger than the value of the number.

Inventing and talking about new or obscure abstract games
[from Nikoli website]


By
João Neto
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08:04
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puzzles
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[from havards website]


By
João Neto
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14:45
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puzzles
2
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[from Nikoli website]


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João Neto
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08:51
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puzzles
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[from Nikoli website]


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João Neto
at
18:01
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puzzles
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[from Nikoli website]


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João Neto
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09:22
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puzzles
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[from Nikoli website]


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João Neto
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19:30
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puzzles
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[from Nikoli website]


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João Neto
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14:22
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puzzles
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[from Wikipedia]


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João Neto
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12:23
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puzzles
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1. On each turn, each player passes or drops a stone on an empty cell.
There is a swap option after the first half-turn.
2. If any diamond patterns with four friendly stones are made, the player
must choose one, choose a stone from it (the pivot), and place
its other three stones in a line starting from the pivot.
2.1 Every stone (of either color) that was on those destination cells
are captured and removed from the board.
2.2 If, after a pivot movement, another diamond shape is made,
the player must repeat this procedure.
3. A stone may not be played to make a group of more than four stones,
unless it thereby makes a diamond.
4. After two consecutive passes, wins the player with more
stones (if equal, wins the 2nd)
Sample game:abcdefghijklmnopq
. . . . . 1. c7 <--pied i5
. . . . . . 2. d6 j4
. . . . x x . 3. e7 k5
. . o x o x . . 4. h4 m5
. . x x . x o . . 5. l4 j6,h4-n4::
o o x o . . . . 6. h6 k5,k5-e5,h4-e7:
o x . . . . . 7. f4 l4
. . . . . . 8. m5 k3
. . . . . 9. j4 m3
abcdefghijklmnopq 10. b6
And then...
abcdefghijklmnopq
. . . . . 1. c7 <--pied i5
. . . . . . 2. d6 j4
. . . . x . . 3. e7 k5
. . o . x . . . 4. h4 m5
. . . . x x x x . 5. l4 j6,h4-n4::
x x x x . . . . 6. h6 k5,k5-e5,h4-e7:
o x . . . . . 7. f4 l4
. . . . . . 8. m5 k3
. . . . . 9. j4 m3
abcdefghijklmnopq 10. b6
10... l2,k3-h6::,h4k5,i5-o5:,e5i6,h6-b6::
First player resigns.
By
João Neto
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13:01
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new games
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[from nikoli website]


By
João Neto
at
10:18
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puzzles
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[from nikoli website]


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João Neto
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15:11
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puzzles
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[from nikoli website]


By
João Neto
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07:56
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puzzles
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[from nikoli website]


By
João Neto
at
14:18
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puzzles
1 comments
[from nikoli website]


By
João Neto
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11:04
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puzzles
1 comments
[from nikoli website]


By
João Neto
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16:44
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puzzles
1 comments
[from nikoli website]


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João Neto
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13:21
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A new Japanese puzzle. As in Soduku, you must place all numbers from 1 to 5 in each row and column without repetition, but you must also satisfy the less than/greater than signals.

By
João Neto
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08:00
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puzzles
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This game uses a progressive mutator in order to increase the dynamics of the original game. However, unrestricted Go drops would kill the game so two restrictions are added: (a) each stone on a drop sequence cannot belong to the same group (b) an atari stops the sequence.
Here's an example at a 9x9 board (white won 41-40). Herein it is used the slow progressive (1222344456667...)a b c d e f g h i
. . . o x . . . . 1: c7
. . . o x . . . . 2: g3 g6
. . o o x . x x . 3: c3 e8
. . o x . . . . . 4: e2 g8
. . . o x . . . . 5: d2 d5 e7
. . . . o x x . . 6: d4 e3 e5 f7
. . o . o x . . . 7: d1 c4 e6 f9
. . . . o o x . . 8: e1 f6 g9 h3
. . . . . o x . . 9: d3 f8
a b c d e f g h i
By
João Neto
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09:16
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go,
mutators,
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Rules:
1. Basic chess rules apply, except:
2. When a piece makes a capture, it reduces rank and buds off
a piece one rank lower, leaving this behind on the exit square.
Ranks: KQRBNP-.
------------
The Hydra game is a one-person game.
You start with a rooted tree, and at any move, you may remove one
leaf, and then duplicate (later triplicate, quadruplicate etc)
the whole remaining subtree it leaves, right down to the root.
The "n" in the n-plicate goes up one on every move, starting at 2.
* * * * * *
\ / \| |/
So e.g. if we * * * ...it goes * * *
delete the left \ / / to this one, \ | /
leaf from this * * when n=2. * * *
tree... \ / \|/
R R
The number of nodes increases dramatically every time, but... the theorem is, no matter what you start with, and how you choose your leaf cuttings, IT WILL ALWAYS REDUCE to the empty tree, eventually !!
In fact, you don't even have to restrict yourself to increasing the n by one every time, you can up it in squares or powers of two or anything you like!
And it's one of those things that can be easily stated in basic number theory, (PA), but not proved there. To prove it requires knowing about infinite ordinal numbers up to epsilon_0, if that means anything to you, which is the first ordinal that PA "can't handle". i.e. can't prove that it is an ordinal, i.e. that
the above process must halt, (as it executes a decreasing series of ordinals, which therefore must always terminate).
You can see how the newly proposed budding chess emulates this slightly; there is an increasing number of pieces, but the total metric (in an appropriate sense) is always decreasing... i.e. the "top value".
By
João Neto
at
09:56
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chess
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The abstract game's fog should be adequate to the player's myopia [T.Sagme, Proverbs]
By
João Neto
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09:21
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sagme's diaries
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MONOCHROMATIC WHISTLING
* On each turn, a player must either move or capture.
* A move is any number of unoccupied spaces in a straight line.
A moved piece must end geometrically closer to at least one enemy piece.
* A capture is either
(a) by whistling: a piece moves as above, and any enemy pieces
which were adjacent to the line of movement, but not adjacent
to the starting or finishing cell, are removed.
Captures of this sort may be chained together (checkerswise).
(b) by crushing: a piece adjacent to any enemy may capture and replace it.
* Capture is compulsory, with mandatory maximum capture (otherwise free).
* A player loses when he has no pieces left.
* After 20 consecutive non-capturing moves by each player, it is a draw.
Game Sample
== XXX == == OOO ==
1. s1-q1 h8-L8
2. q1-i9:-c9: (f) L8-C16:2-o1:2 (f)
3. t2-l2:o1 g7-c11:c9
4. i15-c9:c11 (f) h6-b12:c9
5. l2-e9:f6e7 x20-B20
6. g15-b10:b12(f) B20-M9:3
7. J15-M13 M9-N10
8. v2-z2 N10-I15:M13-e15:2
9. z2-L14:2 e15:f16 (f)
10. g17:f16 I7-M11
11. u1-A1 M11-G17::-r2:-D2:
12. resign
,'"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNO
1 . . . . . . . . : . .
2 . . . . , . . . . . o .
3 . . . . . . : . . . . . .
4 . . . . . . . . . . . . . .
5 . . . . . . . . . . . . . o o
6 . . . . . . . . . . . . . . o o
7 . . . . . . . . . . . . . . . . .
8 . . . . . . . . . . . . . . . . . .
9 x x . . . . . . . . . . . . . . . . .
10 x . . . . . . . . . . . . . . . . . . .
11 . . . . . . . . . . . . . . . . . . . , .
12 . . . . . . . . . . . . . . . . . . . .
13 . . . . . . . . . . . . . . . . . . .
14 . . . . . . . . . . . . . . . . . :
15 . . . . . . . . . . . . . . . . .
16 x . . . . . . . . . . . . . . :
17 . x . . . . . . . . . . . , .
18 . . . . . . . . . . . . . .
19 . . . . . . o o . . . . .
20 . . . . . o o . . . . .
21 . . . . . o o . . . .
`-.abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNO
This is a game of sacrifices to obtain larger captures. There are two ways of capture, but the whistling mecanism is a novel idea due to Bill Taylor.
By
João Neto
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09:13
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Standard progressive, but mate may not be given except against a bared king.
Game sample:
. . . . . . . . | 1. Nf3
. . . . p . . . | 2. f5 Nf6
. . b k . p . . | 3. N,:d8
. . . . . . . . | 4. f4f3:e2:d1Q+
p . . . . . . . | 5. K:d1 Ne6:f8:d7:f6+
. . . . . . . . | 6. g:f6 Rg8:g2:h2:h1:f1+
. . O . . O . . | 7. Ke2:f1 a456:b:c8Q+
. . K . . . . . | 8. Kf7 Nc6 R:c8b8:b2:b1:a1:c1+
9. Ke2 d456:c78Q:c6 Kd2:c1
10. h5h4h3h2h1B:c6 Ke6d6 a5a4
By
João Neto
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18:40
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chess
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1. Basic chess rules apply, except:
2. When a piece makes a capture, it buds off a piece one rank lower,
leaving this behind on the exit square. Ranks KQRBNP-.
Game Sample:
r . b . k . n r | 1. e4 e5 10. Kg1 Rh:h2
p p p p . p p p | 2. d4 Nc6 11. R:h2 Q:g3+
. . B . . . . . | 3. d:e5 Bc5 12. resign!
. N n . r . . . | 4. Bb5 B:f2
. . . . . . . b | 5. K:f2 Qh4+
. . . . . O q . | 6. g2 Q:e4
O O O . r . . R | 7. Nf3 N:e5
R N B Q . . K B | 8. N:e5 Q:e5
9. B:c6 Re2+
As people can see in the game sample, the ploriferation of pieces allow for strong and dealy attacks against the adversary force. Since there is a demotion mechanism on the captures, the game converges to an end.
By
João Neto
at
18:16
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chess
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Rules of FIDE chess, except:
Start with 30 pawns and 2 kings each (at d1e1/d8e8)
Goal: capture both opponent kings.
1222... progressive mutator. The two moves in a turn must be made with different pieces.
If one king is captured, the victim goes down to 1 move per turn.
Pawns may move 2 steps off 1st or 2nd row at any time, e.p. applies.
Whenever a piece makes a capture, it goes UP a step in power,
using the sequence P>N>B>R>Q>A(=QN). 8th-rank pawns promote to A.
Game sample:
White Black
p . p k k p . p 1. --- d:e5 d:e5 g:f4
. p p p p p . . 2. e:f4 e:d5 e:d5 N:d3
. . . . . p . b 3. g:h5 a:b5 a:b5 g:h5
. . N . . p p . 4. b:c5 c:d3 b:c5 n:f4
. n n . . O . . 5. N:f4 c:d5 c:d4 h5
. O K O O O O O 6. a4 c4 N:f4 Nd4
. . . . . . . O 7. g:f4 e3 N:a4 N:b3
. . O . K O O O 8. a:b3 N:h5 B:b3 g6
---------------- 9. B:g6 a2 h:g6 Rb6
10. c3 f4 N:h4 a4
11. b:a4 Kc2 Rb4 Bg5
12. b3 g3 Bh6 b5
13. Nc5 d3 b7 g6
14. a3 f3 a5 g5
15. a:b4 Kc3 a:b4 b:c4
This is a very enjoyable game, with lots of capturing action starting at turn 1, and then shifting to subtle positional battles in order to promote to Amazons (Queen + Knight power). The fact that each player has two Kings also add an extra complexity of trying to protect both for as long as possible.
By
João Neto
at
19:15
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chess
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1. The FIDE rules apply, except:
2. Captures by machine-gun or grenade, at mover's choice.
(A moving piece need not make captures that are available, but any made must include all multiple hits of that type.)
Machine gun means capturing all pieces on capture range without moving and grenade means capturing all adjacent pieces after the piece move.
3. Capture REDUCES the capturing piece by a rank: Q>R>B>N>P
Pawns that capture are thus removed.
Kings capture without reduction of power.
4. Win by killing king.
5. Castling legal when pieces have not moved.
r . . . k . n r | 1. e4 d5:
p p p . p p . p | 2. Bd3 g6
. . n . . . . . | 3. b4 Bg7
. . . . . . . . | 4. c3 Bg4:
. . . . . . . . | 5. Bf5:: Qd3::::
. . . . . . . . | 6. Bd2: Bc3:::
O . . K . O O O | 7. Kd2: Nc6
. . . . . . N R | 8. resign
By
João Neto
at
09:19
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chess
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