Kakuro
[from Nikoli website]

- A number in a cell separated by diagonal line tells the sum of numbers in consecutive cells at its right or downward.
- No number may appear more than once in consecutive cells.

Inventing and talking about new or obscure abstract games
[from Nikoli website]


By
João Neto
at
10:25
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puzzles
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[from Nikoli website]


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João Neto
at
13:22
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puzzles
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No-capture chess plus:
First player makes one move, then players make series of two moves until
captures are made, whereupon the series become of length three, etc.
Captures may be made as a series of one move only. The first capture
may be of either type, hand-grenade(*) or machine-gun(:), (which must
make the maximum number of takes available for that particular move);
and after that each player's capture types must alternate.
During a series of non-captures it is permissible to play a piece into
a position where it could make either sort of capture but does not do so,
at the mover's choice. Declaration of ambiguous capture type is unnecessary.r . . . . Q . . | 1. e4 11. Ng5::
. p k r . . b . | 2. e5 Nc6 12. Bf6:
p . p . . R . . | 3. Nf3 c3 13. f4* +
. . N p . . . . | 4. d5* 14. Kf7e7d7c7
O . . O . . . . | 5. Bb5: + 15. Nd2b3c5 Qg4
. . O . . . . . | 6. c6: 16. Be6 Rf7d7 h6
. O . . . . O O | 7. 0-0 d4 a4 17. Qg8::
R . . . . . K . | 8. Be7 Nf6 O-O 18. Bg7*
____________________' 9. Bh6** 19. f5f6f7f8Q Rf6
10. Nh7* 20. resign
By
João Neto
at
17:47
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chess
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LOVE-L modifier:
Along with one's own stone one must play an opponent
stone as (Euclidean) close as possible to one's own.
. 1. n6 o5 m5 n4
. . 2. g7 f6 h6 g5
. . . 3. f8 e7 k7 m7
. . . x 4. l10 m11 j10 k11
x . . o o 5. j8 i9 i7 j6 !
o o x . x . 6. h8 g9 l8 n8
o x o o x . . 7. resign
. x x x O X . . 8.
. . o o . . . . . 9.
. . . . o x . . . . 10.
. . . . . x o . . . . 11.
abcdefghijklmnopqrstu
The 5th move for the second player finishes the game abruptly (a kind of mate in 6).
By
João Neto
at
17:34
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new games
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[from Nikoli website]


By
João Neto
at
08:04
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puzzles
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[from havards website]


By
João Neto
at
14:45
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puzzles
2
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[from Nikoli website]


By
João Neto
at
08:51
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puzzles
0
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[from Nikoli website]


By
João Neto
at
18:01
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puzzles
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[from Nikoli website]


By
João Neto
at
09:22
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puzzles
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[from Nikoli website]


By
João Neto
at
19:30
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puzzles
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[from Nikoli website]


By
João Neto
at
14:22
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puzzles
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[from Wikipedia]


By
João Neto
at
12:23
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puzzles
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1. On each turn, each player passes or drops a stone on an empty cell.
There is a swap option after the first half-turn.
2. If any diamond patterns with four friendly stones are made, the player
must choose one, choose a stone from it (the pivot), and place
its other three stones in a line starting from the pivot.
2.1 Every stone (of either color) that was on those destination cells
are captured and removed from the board.
2.2 If, after a pivot movement, another diamond shape is made,
the player must repeat this procedure.
3. A stone may not be played to make a group of more than four stones,
unless it thereby makes a diamond.
4. After two consecutive passes, wins the player with more
stones (if equal, wins the 2nd)
Sample game:abcdefghijklmnopq
. . . . . 1. c7 <--pied i5
. . . . . . 2. d6 j4
. . . . x x . 3. e7 k5
. . o x o x . . 4. h4 m5
. . x x . x o . . 5. l4 j6,h4-n4::
o o x o . . . . 6. h6 k5,k5-e5,h4-e7:
o x . . . . . 7. f4 l4
. . . . . . 8. m5 k3
. . . . . 9. j4 m3
abcdefghijklmnopq 10. b6
And then...
abcdefghijklmnopq
. . . . . 1. c7 <--pied i5
. . . . . . 2. d6 j4
. . . . x . . 3. e7 k5
. . o . x . . . 4. h4 m5
. . . . x x x x . 5. l4 j6,h4-n4::
x x x x . . . . 6. h6 k5,k5-e5,h4-e7:
o x . . . . . 7. f4 l4
. . . . . . 8. m5 k3
. . . . . 9. j4 m3
abcdefghijklmnopq 10. b6
10... l2,k3-h6::,h4k5,i5-o5:,e5i6,h6-b6::
First player resigns.
By
João Neto
at
13:01
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new games
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[from nikoli website]


By
João Neto
at
10:18
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puzzles
0
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[from nikoli website]


By
João Neto
at
15:11
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puzzles
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[from nikoli website]


By
João Neto
at
07:56
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puzzles
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[from nikoli website]


By
João Neto
at
14:18
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puzzles
1 comments
[from nikoli website]


By
João Neto
at
11:04
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puzzles
1 comments
[from nikoli website]


By
João Neto
at
16:44
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puzzles
1 comments
[from nikoli website]


By
João Neto
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13:21
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puzzles
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A new Japanese puzzle. As in Soduku, you must place all numbers from 1 to 5 in each row and column without repetition, but you must also satisfy the less than/greater than signals.

By
João Neto
at
08:00
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puzzles
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This game uses a progressive mutator in order to increase the dynamics of the original game. However, unrestricted Go drops would kill the game so two restrictions are added: (a) each stone on a drop sequence cannot belong to the same group (b) an atari stops the sequence.
Here's an example at a 9x9 board (white won 41-40). Herein it is used the slow progressive (1222344456667...)a b c d e f g h i
. . . o x . . . . 1: c7
. . . o x . . . . 2: g3 g6
. . o o x . x x . 3: c3 e8
. . o x . . . . . 4: e2 g8
. . . o x . . . . 5: d2 d5 e7
. . . . o x x . . 6: d4 e3 e5 f7
. . o . o x . . . 7: d1 c4 e6 f9
. . . . o o x . . 8: e1 f6 g9 h3
. . . . . o x . . 9: d3 f8
a b c d e f g h i
By
João Neto
at
09:16
Labels:
go,
mutators,
new games
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Rules:
1. Basic chess rules apply, except:
2. When a piece makes a capture, it reduces rank and buds off
a piece one rank lower, leaving this behind on the exit square.
Ranks: KQRBNP-.
------------
The Hydra game is a one-person game.
You start with a rooted tree, and at any move, you may remove one
leaf, and then duplicate (later triplicate, quadruplicate etc)
the whole remaining subtree it leaves, right down to the root.
The "n" in the n-plicate goes up one on every move, starting at 2.
* * * * * *
\ / \| |/
So e.g. if we * * * ...it goes * * *
delete the left \ / / to this one, \ | /
leaf from this * * when n=2. * * *
tree... \ / \|/
R R
The number of nodes increases dramatically every time, but... the theorem is, no matter what you start with, and how you choose your leaf cuttings, IT WILL ALWAYS REDUCE to the empty tree, eventually !!
In fact, you don't even have to restrict yourself to increasing the n by one every time, you can up it in squares or powers of two or anything you like!
And it's one of those things that can be easily stated in basic number theory, (PA), but not proved there. To prove it requires knowing about infinite ordinal numbers up to epsilon_0, if that means anything to you, which is the first ordinal that PA "can't handle". i.e. can't prove that it is an ordinal, i.e. that
the above process must halt, (as it executes a decreasing series of ordinals, which therefore must always terminate).
You can see how the newly proposed budding chess emulates this slightly; there is an increasing number of pieces, but the total metric (in an appropriate sense) is always decreasing... i.e. the "top value".
By
João Neto
at
09:56
Labels:
chess
1 comments
The abstract game's fog should be adequate to the player's myopia [T.Sagme, Proverbs]
By
João Neto
at
09:21
Labels:
sagme's diaries
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MONOCHROMATIC WHISTLING
* On each turn, a player must either move or capture.
* A move is any number of unoccupied spaces in a straight line.
A moved piece must end geometrically closer to at least one enemy piece.
* A capture is either
(a) by whistling: a piece moves as above, and any enemy pieces
which were adjacent to the line of movement, but not adjacent
to the starting or finishing cell, are removed.
Captures of this sort may be chained together (checkerswise).
(b) by crushing: a piece adjacent to any enemy may capture and replace it.
* Capture is compulsory, with mandatory maximum capture (otherwise free).
* A player loses when he has no pieces left.
* After 20 consecutive non-capturing moves by each player, it is a draw.
Game Sample
== XXX == == OOO ==
1. s1-q1 h8-L8
2. q1-i9:-c9: (f) L8-C16:2-o1:2 (f)
3. t2-l2:o1 g7-c11:c9
4. i15-c9:c11 (f) h6-b12:c9
5. l2-e9:f6e7 x20-B20
6. g15-b10:b12(f) B20-M9:3
7. J15-M13 M9-N10
8. v2-z2 N10-I15:M13-e15:2
9. z2-L14:2 e15:f16 (f)
10. g17:f16 I7-M11
11. u1-A1 M11-G17::-r2:-D2:
12. resign
,'"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNO
1 . . . . . . . . : . .
2 . . . . , . . . . . o .
3 . . . . . . : . . . . . .
4 . . . . . . . . . . . . . .
5 . . . . . . . . . . . . . o o
6 . . . . . . . . . . . . . . o o
7 . . . . . . . . . . . . . . . . .
8 . . . . . . . . . . . . . . . . . .
9 x x . . . . . . . . . . . . . . . . .
10 x . . . . . . . . . . . . . . . . . . .
11 . . . . . . . . . . . . . . . . . . . , .
12 . . . . . . . . . . . . . . . . . . . .
13 . . . . . . . . . . . . . . . . . . .
14 . . . . . . . . . . . . . . . . . :
15 . . . . . . . . . . . . . . . . .
16 x . . . . . . . . . . . . . . :
17 . x . . . . . . . . . . . , .
18 . . . . . . . . . . . . . .
19 . . . . . . o o . . . . .
20 . . . . . o o . . . . .
21 . . . . . o o . . . .
`-.abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNO
This is a game of sacrifices to obtain larger captures. There are two ways of capture, but the whistling mecanism is a novel idea due to Bill Taylor.
By
João Neto
at
09:13
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new games
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