Transet
TRANSET is played with only Five Rules as Harm explains:
Inventing and talking about new or obscure abstract games
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João Neto
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15:55
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Metagrobologist David Singmaster made a nice presentation about an old subject: Vanishing Puzzles.
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João Neto
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22:02
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João Neto
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16:41
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A Keith Budden 1980 game for Clipper's publisher.
+---+ / \ / \ 2 + \ / \ / 2---3 / \ / \ 1 3 \ / \ / 2---3 / \ / \ 2 + \ / \ / +---+
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João Neto
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11:17
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The title is in Dutch which means smart, smarter, smart. This is a 1977 game from the Clipper publisher.
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João Neto
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11:04
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Another game that I couldn't find any digital info. Fred Horn sent me the next information:
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João Neto
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10:25
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This is an old 3-player game which you wouldn't find much information in the internet. Until now thanks to Fred Horn!
He sent me the following pictures accompanied with the following message:
"And this 3 Player Game from Jaques & Sons in 2 shifts. I got the copied Rules from the Firm. I did sent the present Director, also a Jaques whom I met on BGS Oxford, a copy of the Board, because the Firm lost all their files in WW II. I only found the Board on a Church-fair, with 2 Pawns. Out of my reserves I was able to add the same Pawns for the 2 Player Game. The white Box is my own addition."
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João Neto
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10:12
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João Neto
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09:55
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Colorito is a 19th century game. Boardgamegeek has the following description:
Each player has 20 numbered pieces / counters of two colours (blue & red or brown & yellow), which are put on the two first rows of a 10×10 grid of octagons (topologically similar to squares, but without the diagonal adjacency). The fields of these rows are numbered from 1 - 20, so each counter has its definite starting place, making one complete row of either colour.
The spaces of the central six rows are coloured according to the counters, either red, blue, yellow or brown, and build up a regular pattern. Counters can step one space, jump across one other piece (also more than once during a turn) when landing eventually on a space of its own colour or doing a step plus a jump move in this order in a turn.
Aim of the game is to get the pieces on the opposite side onto the octagon with the corresponding number (similar to Salta, which maybe adopted this idea from Colorito).
This game was one of the favourites of Grand Duchess Anastasia Nikolaevna of Russia, mentioned in several letters/diaries about 1915.
Fred Horn sent me photos of two of his sets:
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João Neto
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09:40
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The Fox & Geese family is a big one. There are multiple variants from everywhere with different board topologies and different types of unequal armies. The following images came from http://hong.vlinden.com except when noted.
Here's a 1880s variant called Siege Game:
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João Neto
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09:33
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João Neto
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18:38
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DROP - On each turn, pass or drop 1 or 2 stones into empty cells.
SNAKE - A maximal connected group of stones of the same color, with each stone adjacent to either 1 or 2 friendly stones.
GOAL - If two successive passes, the recursively longest snake wins.
__OO_______XX___
XX resigns not because the 1st group is bigger. In fact, the first two groups will be equal: 1st have size 15, then the next groups have size 7. Only then, the 3rd o-group have size 3, while the x-group has size 2
1. .. e5 h4 h6
2. g3 g7 f4 f6
3. i5 d6 j4 j6
4. k5 e7 d4 j8
5. l4 k7 k3 m3
6. n4 i7 o3 o5
7. p4 l8 n8 k9
8. q5 m9 c5 p6
9. o7 g9 b6 h2
10. i1 d2 f2 m1
11. e1 e9 g1 k1
12. g5 i9 resign
Final Position:
| abcdefghijklmnopqr
| o x o x x 1.
| o x x . . . 2.
| . . o . x x x 3.
| . x x x x o o o 4.
| . x o o o o . x o 5.
| x o x x x . . x 6.
| . o o o o . o 7.
| . . . x o x 8.
| o o o x o 9.
| abcdefghijklmnopqr 10.
If the players made all the moves, the board would become:
| abcdefghijklmnopqr
| o x o x x 1.
| o x x o . . 2.
| . o o o x x x 3.
| . x x x x o o o 4.
| . x o o o o x x o 5.
| x o x x x x o x 6.
| x o o o o . o 7.
| x x x x o x 8.
| o o o x o 9.
| abcdefghijklmnopqr 10.
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João Neto
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12:48
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12* (nonlinear restriction)
If a line of two or more stones of the same colour become trapped
by a newly-played and an existing stone of the other colour,
they are removed.
First to make an ortho/diag 4-line (or more) wins.
Sample Game:
| j k l m n o p q r s t u v OO XX
| . . . . . . . . . . . . . 0 ----------------
| . . . . . . . . . . . . . 1 -- p6 p5 q7
| . . . . . x . . . . . . . 2 o4 r6 s6 o7
| . . . . . . . . . . . . . 3 o6 r8 q6 n7
| . . . . . . . . . . . . . 4 o3 p7 p8 o5
| . . . . . x x o . . . . . 5 q5 p7 o2 q9
| . . . . . o . x o x . . . 6 o9 q8 resign
| . . . . x x o : . . . . . 7
| . . . . . . : O o . . . . 8
| . . . . . O . x . . . . . 9
| . . . . . . . . . . . . . 10
| . . . . . . . . . . . . . 11
| . . . . . . . . . . . . . 12
| j k l m n o p q r s t u v
By
João Neto
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08:54
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Basic progressive chess; but giving or releasing check, promoting or
capturing may not be done in a move series, except that the series be
voluntarily shortened to length one. (Later series are unaffected.) Sample Game
1. e4
2. d5 e5
3. e:d5
4. Q:d5
5. c4 d4 Bd3 Nf3 O-O
6. Qa5 Bd6 Be6 Nc6 Nf6 O-O
7. d5 c4 Nd2 a3 Ng5 f4 Bb2
8. h6 Nh7 f5 e4 Bf7 Ne7 c5 Qc7
9. N:f7
10. R:f7
11. Be2h5 h4 g3 Qc1c3 Nf3e5 Rfe1 Kg2
12. d6:e5
13. Q:e5 (if Q:Q, B:Q)
14. Q:e5
15. B:e5
16. a54 b5 Nc8b6 Nf6g4 Kh7 g6 Rd8
17. B:g4 18. f:g4 19. B:d6 20. R:B
21. R:e4 22. b:c4 23. R:c4 24. R:d5
25. b:c5 26. f5 K...f5 R...c6 R...a5
27. Ra..d6 Rc..e5++
Final Position:
. . . . . . . .
. . . . . . . .
. . r R . . p .
r . O . R k . p
p . . . . O p O
O . . . . . O .
. . . . . . K .
. . . . . . . .
By
João Neto
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09:42
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From an oriental art and culture exposition at Lisbon (it was a surprise visit, so I only had the camera from my cell phone)
There was a Xiang Qi:
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João Neto
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10:03
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Game Sample
___xx_______oo___
1: -- i6 k4 k6
2: l5 l7 j5 k8
3: j7 o6 g6 n7
4: f7 m6 h5 g8
5: n3 i8 m4 p5
6: o4 f7 n5 d7
7: f9 h7 e6 s6
8: k2 h9 h3 r5
9: h1 r7 j1 m2
10: t7 i2 l3 p7
11: u6 c8 q6 d9
12: q8 n9 l9 p9
13: m8 q10 o8 p11
14: r9 e8 o10 a6
15: resign
: abcdefghijklmnopqrstu
: . x o . . . 1
: . . x x o . . 2
: . . o . o x . . 3
: . . . . o o x . . 4
: . . x o o x o o o . 5
: O . o o x o x x o o x 6
: . o x x x x o o x x 7
: x x o x o x o x . 8
: o x x . o x o x 9
: . . . . . O x 10
: . . . . . o 11
: abcdefghijklmnopqrstu
By
João Neto
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15:46
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As FIDE Progressive Chess except:
Each player makes from 1 to the turn number, of moves, subject to
the condition that any capture, check or promotion ends the series.
Sample Game
1. e4
2. e6 Be7
3. Qg4 Qg5 Q:e7+
4. N:e7
5. e4 Nf3e5c6:d8
6. f5f4 O-O d6 Nc6:d8
7. Bb5 Bd7 a4 b3 c4 f3 B:c8
8. Na6b4 a5 c5 g5 h5h4 R:c8
9. g4 h3 d5 Rh2 Rc3 Raa2 Bd2 B:b4
10. b6 e5 Kf7 Rc7 Re8e7 c:b4
11. c5 Rc4 Rac2 Kd3 c:b6
12. Rb7 Rec7c5 Ke7 Ne6d4e2g1:h3
13. N....h3
14. Rb8 K..b7 Rbc8 R:c4
15. K..b2 Rc1 b:c4
16. K:b6
17. Nf2 R...h3 Kb3 N...e7 N:c8+
18. K..:c8
19. c567 K...c6 R...b8++
Final Position:
. . k . . . . .
. . O . . . . .
. . K p . . . .
p . . O p . p .
O p . . O p O p
. . . . . O . R
. . . . . . . .
. . . . . . . .
By
João Neto
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20:00
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chess
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Played on an 8x8 board, each player starts with two stones, at opposite corners.
Group-restricted 12* moves per turn.
For each move, a player removes the tail of one of his groups, then adds two successive rookwise-adjacent new stones on empty cells at the head of it.
A player loses if he cannot complete a legal turn.
The first moves (the '-' clarifies the chain structure):
_J___N_ _B___T_
. . . . . . . . 1. es -- ee ss
. j-j . . . . , 2. es nw nn ww
. . J . . T-t-t 3.
. . . . . . . . 4.
. . . . . . . . 5.
. . B . . . . . 6.
. . b . . . N-n 7.
. , b . . . . . 8.
and the entire game:
_J__N_ _B__T_
. . t-t-t-t-t-t 1. es -- ee ss
. . t . . ,-t-t 2. es nw nn ww
. T-t . . . . n 3. se wn en ww
. N-n-n-n-n . n 4. es nn ww ne
b-b-b . . n-n-n 5. ss en ss ee
b . B . . J-j-j 6. ws es es en
b b-b j-j . . j 7. ee sw ww ww
b-b-b j-j-j-j-j 8. ee wn nn ww
9. nn ww ne ws
10. ww ww es sw
11. resign
A better variant uses double removal and triple growth for faster moves (and a 10x10 board)
A game example:
_J____N_ _B____T_
1. wws --- sss nww
2. ssw enn eee wnn
3. wss nee sse nne
4. sss sww nnn sss
5. eee nnn www een
6. sww wne nee wnn
7. wwn ees ees www
8. www ese ene nee
9. wnn sww see ees
10. nnn see nnw sss
11. nnn ees www swn
12. ese swn wss nww
13. ess wsw ssw nee
14. wss nws ses nnw
15. sww wnw enn nee
16. nen swn nen sss
17. wne nee wne sss
18. nwn eee nes swn
19. nws ees resign
Final Board:
j-j . . b-. b-b . B 1
j J j-j b b-b-b-b-b 2
j-j . j b b-b t-t-t 3
j-j j-j b b-b t-t t 4
j-j j b-b b . . t t 5
j-j j b-b b t-t-t t 6
j-j-j . b-b t T-t t 7
n-n-n-n-n-n-n-n t t 8
n n-n n-n n-. N t t 9
n-n n-n n-n . . t-t 10
This game was inspired by the light motorcyles from the TRON movies.
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João Neto
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12:27
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