Long Tau
Long Tau is a 1943 game by M.J.G.Thomassen.
Below you'll find the rules and some comments by Fred Horn.
Inventing and talking about new or obscure abstract games
Long Tau is a 1943 game by M.J.G.Thomassen.
Below you'll find the rules and some comments by Fred Horn.
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João Neto
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19:28
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Another game sent by Fred Horn. This Game for two players was exhibited 1984 in Amsterdam.
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João Neto
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11:18
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Matoca is a 1973 game from publisher Alabe Products. Bruce Whitehill kndly sent me following scans of the game:
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João Neto
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15:34
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Played in a 5 hexhex board. 12 for the first turn. After that a turn is to place two stones, or three if the opponent's biggest group is bigger than the player's (recursively). Passes are always legal instead of placements.
When the board is full, the recursively-largest connected group wins.
Sample game:
___OOO________XXX___
1. .. i5 k3 f4
2. o3 l4 f6 h2 h6 k5
3. i3 o5 k7 h4 j4 g5
4. g7 i7 n6 d2 m7
5. n4 e5 l6 c5 l2 d2
6. b6 d6 n2 a5 l6
7. j6 j8 o7 f8 k9
8. h8 g9 b4 m3 m5
9. e7 d8 i9 p6 q5
10. j2 g3 f2 g1 i1
11. k1 e3 c3 m1 e1
12. c7 e9 p4 n8 m9
Final Position:
| abcdefghijklmnopq
| x x x o x 1
| x x x o x x 2
| x o o o x x o 3
| x x x x x o o o 4
| x x o x o x x o x 5
| o o o x o o o x 6
| o o o o o x x 7
| o x o o x x 8
| o o x x x 9
| abcdefghijklmnopq
Groups sizes:
Os: size 23, 5
Xs: size 23, 9 X wins
Notice the recursive aspect of the goal. This is a quite interesting idea to apply in games where it's not difficult to draw (and we like to avoid draws, of course).
By
João Neto
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18:30
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Peg Chow is a board game fom 1938 published by Parker Bros and is a Halma-Chinese Checkers variant.
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João Neto
at
22:04
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Feed Horn sent me information about a 1986 game compendium written in Dutch, called "Wit Begint en Wint" (White moves and wins). Here's a pdf with photos of its pages. Most of the games are well-known but some are inventions of the author Marius van Leeuwen.
Here are the pages of his original games and a brief description for each:
By
João Neto
at
19:16
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Initial setup:
abcdefghijklmnopqrstuvwxy
. . . . . . . 1
. . . . . . x . 2
. . o . . . x . . 3
. . . . . . . . . . 4
. . . . . . . . . . . 5
. . . . . . . . . . . . 6
. x x . . . . . . . o o . 7
. . . . . . . . . . . . 8
. . . . . . . . . . . 9
. . . . . . . . . . 10
. . o . . . x . . 11
. o . . . . x . 12
. . . . . . . 13
abcdefghijklmnopqrstuvwxy
The mover places stones of either colour on empty spaces;
as many (unrestricted) per turn as he has groups size 2 or more.
The game ends when the board is full or both consecutively pass;
the player with the largest connected group (recursively), wins.
Recursive scoring means that if both largest groups are equal, then it's the 2nd largest groups that decide the match (and so on, if they are also equal...)
Game Sample:
abcdefghijklmnopqrstuvwxy
x x . . o x x 1. j4 p12
(O started)
. . o o o x x x 2. f12 g13 q13
. . o x x x x o o 3. o11 c9 e9
. . o o x o x o . . 4. g1 i1 y7 x8
. . o x x x o x o x x 5. r4 s3 d6 t10 u11
o o o o x x o o x o . o 6. m7 o7 l6 l8 k5 k9
. x x . o x x x o x o o x 7. n5 o5 f6 i7 q7 h8 p8
. . o o x x x o o x o x 8. t2 m3 o3 l4 g11 h10 j10
o o x x x o o . o o . 9. lm2 s5 px6 m9 lpq10 k11 o13
x x x x o x o o o . 10. i5 J2 H6 F8 O9
x x o o x o x . o 11. o1 h4 g5 i14 u3
x o . o . o x X 12. (more moves not recorded)
x o . o o x . 13.
abcdefghijklmnopqrstuvwxyz#:-
O: 2 groups largest is 34
X: 7 groups largest is 37
O resigned in this position, since he can only play two stones per turn (against 7 stones from X), but he would have needed three stones so that his largest group would also consist of 37 stones. If that happenend, O would win because he has the 2nd largest group.
By
João Neto
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14:11
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This game is from the same company, THINK Games, that published The Game. Notice how the playing cubes have the same structure. The game is a #D Tic Tac Toe variant.
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João Neto
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13:31
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João Neto
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15:55
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Metagrobologist David Singmaster made a nice presentation about an old subject: Vanishing Puzzles.
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João Neto
at
22:02
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By
João Neto
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16:41
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A Keith Budden 1980 game for Clipper's publisher.
+---+ / \ / \ 2 + \ / \ / 2---3 / \ / \ 1 3 \ / \ / 2---3 / \ / \ 2 + \ / \ / +---+
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João Neto
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11:17
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