Jun 24, 2013
Jun 19, 2013
SAUCE
Played in a 5 hexhex board. 12 for the first turn. After that a turn is to place two stones, or three if the opponent's biggest group is bigger than the player's (recursively). Passes are always legal instead of placements.
When the board is full, the recursively-largest connected group wins.
Sample game:
___OOO________XXX___
1. .. i5 k3 f4
2. o3 l4 f6 h2 h6 k5
3. i3 o5 k7 h4 j4 g5
4. g7 i7 n6 d2 m7
5. n4 e5 l6 c5 l2 d2
6. b6 d6 n2 a5 l6
7. j6 j8 o7 f8 k9
8. h8 g9 b4 m3 m5
9. e7 d8 i9 p6 q5
10. j2 g3 f2 g1 i1
11. k1 e3 c3 m1 e1
12. c7 e9 p4 n8 m9
Final Position:
| abcdefghijklmnopq
| x x x o x 1
| x x x o x x 2
| x o o o x x o 3
| x x x x x o o o 4
| x x o x o x x o x 5
| o o o x o o o x 6
| o o o o o x x 7
| o x o o x x 8
| o o x x x 9
| abcdefghijklmnopq
Groups sizes:
Os: size 23, 5
Xs: size 23, 9 X wins
Notice the recursive aspect of the goal. This is a quite interesting idea to apply in games where it's not difficult to draw (and we like to avoid draws, of course).
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João Neto
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18:30
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Jun 18, 2013
Peg Show & Telka
Peg Chow is a board game fom 1938 published by Parker Bros and is a Halma-Chinese Checkers variant.
There is also a variant to be played in the same board called Telka:
Bruce Whitehill kindly sent me these rule sets and related information. Also check his website, The Big Game Hunter.
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João Neto
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22:04
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Jun 10, 2013
Wit Begint en Wint
Feed Horn sent me information about a 1986 game compendium written in Dutch, called "Wit Begint en Wint" (White moves and wins). Here's a pdf with photos of its pages. Most of the games are well-known but some are inventions of the author Marius van Leeuwen.
Here are the pages of his original games and a brief description for each:
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João Neto
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19:16
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Jun 6, 2013
SABOTAGE MALTHUS
Initial setup:
abcdefghijklmnopqrstuvwxy
. . . . . . . 1
. . . . . . x . 2
. . o . . . x . . 3
. . . . . . . . . . 4
. . . . . . . . . . . 5
. . . . . . . . . . . . 6
. x x . . . . . . . o o . 7
. . . . . . . . . . . . 8
. . . . . . . . . . . 9
. . . . . . . . . . 10
. . o . . . x . . 11
. o . . . . x . 12
. . . . . . . 13
abcdefghijklmnopqrstuvwxy
The mover places stones of either colour on empty spaces;
as many (unrestricted) per turn as he has groups size 2 or more.
The game ends when the board is full or both consecutively pass;
the player with the largest connected group (recursively), wins.
Recursive scoring means that if both largest groups are equal, then it's the 2nd largest groups that decide the match (and so on, if they are also equal...)
Game Sample:
abcdefghijklmnopqrstuvwxy
x x . . o x x 1. j4 p12
(O started)
. . o o o x x x 2. f12 g13 q13
. . o x x x x o o 3. o11 c9 e9
. . o o x o x o . . 4. g1 i1 y7 x8
. . o x x x o x o x x 5. r4 s3 d6 t10 u11
o o o o x x o o x o . o 6. m7 o7 l6 l8 k5 k9
. x x . o x x x o x o o x 7. n5 o5 f6 i7 q7 h8 p8
. . o o x x x o o x o x 8. t2 m3 o3 l4 g11 h10 j10
o o x x x o o . o o . 9. lm2 s5 px6 m9 lpq10 k11 o13
x x x x o x o o o . 10. i5 J2 H6 F8 O9
x x o o x o x . o 11. o1 h4 g5 i14 u3
x o . o . o x X 12. (more moves not recorded)
x o . o o x . 13.
abcdefghijklmnopqrstuvwxyz#:-
O: 2 groups largest is 34
X: 7 groups largest is 37
O resigned in this position, since he can only play two stones per turn (against 7 stones from X), but he would have needed three stones so that his largest group would also consist of 37 stones. If that happenend, O would win because he has the 2nd largest group.
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João Neto
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14:11
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Jun 4, 2013
May 29, 2013
POLYOPTOMY
This game is from the same company, THINK Games, that published The Game. Notice how the playing cubes have the same structure. The game is a #D Tic Tac Toe variant.
The next pictures are zoom ins of the previous one, showing the ruleset:
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João Neto
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13:31
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May 8, 2013
Transet
TRANSET is played with only Five Rules as Harm explains:
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João Neto
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15:55
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Apr 15, 2013
BGS 2013: David Singmaster about Vanishing Puzzles
Metagrobologist David Singmaster made a nice presentation about an old subject: Vanishing Puzzles.
Here's a simple one where we move a piece of the puzzle and the original egg disappears:
David Singmaster brought lots of puzzles and old book references.
Here is a part of a page from Sebastiano Serlio - The First Booke of Architecture from 1611 (!) where it says that we can cut a table in a way to increase its area:
Another old reference is Davis Hooper's Rational Recreations, volume 4, from 1782:
And a 19th century French puzzle with the same theme:
Sam Loyd also made some famous vanishing puzzles:
I remember this next one from my youth, here in Portugal:
Other ones:
update: here's a Geogebra application of Loyd's Get off the Earth
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João Neto
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22:02
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Apr 12, 2013
Parallelogram
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João Neto
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16:41
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Apr 5, 2013
Queen Bee
A Keith Budden 1980 game for Clipper's publisher.
The rules are the following (from BoardGameGeek)
CONTENTS
1 playing board
4 sets of 8 bees (playing pieces)
This game may be played by 2, 3 or 4 people.
If played by two people they should set their bees up on opposite sides of the board. If three people play they should use alternate bees marked on the board as starting positions for their Queen Bees. If 4 people
play then two players should start opposite the other two players, ie. each player has a blank space on one side and another player on the other side.
THE AIM OF THE GAME
The aim of the game is to get your Queen Bee into the hive on the centre of the board. The first player to do this wins the game.
TO SET UP THE BOARD
Each player has eight bees. One Queen Bee (value 1) four worker bees (value 2) and three warrior bees (value 3). To begin the game, the bees are placed on the board as in the diagram below. The Queen is placed on the marked position on the board. Note that the bees are located only on the intersections.
+---+ / \ / \ 2 + \ / \ / 2---3 / \ / \ 1 3 \ / \ / 2---3 / \ / \ 2 + \ / \ / +---+
HOW TO MOVE
Players take turns, on each turn moving one bee. The value of the bee determines the number of intersections it may move, ie. a warrior may move 3 intersections, worker bees 2 intersections and the queen one
intersection. Each bee has to move the exact number of intersections indicated by its value. It may never move forward and then back to the same intersection in one move, ie. no repetition of movement is allowed
in a turn. A bee may never move through another bee.
CAPTURING
Players may capture their opponents' bees. To capture a bee you have to land exactly on the bee you wish to capture and then it is removed from the board. A captured bee is eliminated from the game and may not be returned to the board. You may never capture your own bees - only your opponents' bees. IMPORTANT: players may begin to capture their opponents' bees only from their second move onwards; they cannot capture on their first move of the game.
If your Queen Bee is captured, you are out of the game and your remaining bees are left on the board. These bees cannot be moved but they may be captured by any of the remaining players. It is, therefore, important to guard your Queen Bee as carefully as possible.
WINNING
The player who first gets his Queen Bee into the hive wins OR if all the other players are out of the game because their Queen Bee has been captured, the remaining player wins.
(C) Seven Town
Originated by Keith Budden
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João Neto
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11:17
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Mar 29, 2013
Slim, Slimmer, Slim
The title is in Dutch which means smart, smarter, smart. This is a 1977 game from the Clipper publisher.
Board and rules sent by Fred Horn. More info here.
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João Neto
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11:04
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Mar 22, 2013
Wu Lu
Another game that I couldn't find any digital info. Fred Horn sent me the next information:
And the rules in English:
- WU LU is played with 6 Pawns for each Player.
- These 6 Pawns are placed in front of the Player, sitting left and right, on the Board upon the six indicated points at their side.
- Alternately each Player moves in his Turn one of his Pawn to an adjacent free point in any direction, but jumping is not allowed.
- Players try to capture an Opponents’ Pawn by encircling with 3 or 4 own Pawns, so this Opponents’ Pawn cannot move any more. This Pawn is captured; out of the Game and removed from the Board.
- A Player with only 3 Pawns left on the Board loses the Game.
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João Neto
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10:25
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