- Shade a tetromino on each area, such that:
- Every pair of orthogonally adjacent tetrominoes are not equal (considering rotations and reflections),
- The shaded cells are all orthogonally contiguous and contain no 2×2 square tetrominoes as subsets.
Dec 28, 2006
Nuruomino (aka LITS)
[from Wikipedia]
Dec 21, 2006
DIAMOND & PIVOTS (v.2)
1. On each turn, each player passes or drops a stone on an empty cell.
There is a swap option after the first half-turn.
2. If any diamond patterns with four friendly stones are made, the player
must choose one, choose a stone from it (the pivot), and place
its other three stones in a line starting from the pivot.
2.1 Every stone (of either color) that was on those destination cells
are captured and removed from the board.
2.2 If, after a pivot movement, another diamond shape is made,
the player must repeat this procedure.
3. A stone may not be played to make a group of more than four stones,
unless it thereby makes a diamond.
4. After two consecutive passes, wins the player with more
stones (if equal, wins the 2nd)
Sample game:
There is a swap option after the first half-turn.
2. If any diamond patterns with four friendly stones are made, the player
must choose one, choose a stone from it (the pivot), and place
its other three stones in a line starting from the pivot.
2.1 Every stone (of either color) that was on those destination cells
are captured and removed from the board.
2.2 If, after a pivot movement, another diamond shape is made,
the player must repeat this procedure.
3. A stone may not be played to make a group of more than four stones,
unless it thereby makes a diamond.
4. After two consecutive passes, wins the player with more
stones (if equal, wins the 2nd)
Sample game:
abcdefghijklmnopq
. . . . . 1. c7 <--pied i5
. . . . . . 2. d6 j4
. . . . x x . 3. e7 k5
. . o x o x . . 4. h4 m5
. . x x . x o . . 5. l4 j6,h4-n4::
o o x o . . . . 6. h6 k5,k5-e5,h4-e7:
o x . . . . . 7. f4 l4
. . . . . . 8. m5 k3
. . . . . 9. j4 m3
abcdefghijklmnopq 10. b6
And then...
abcdefghijklmnopq
. . . . . 1. c7 <--pied i5
. . . . . . 2. d6 j4
. . . . x . . 3. e7 k5
. . o . x . . . 4. h4 m5
. . . . x x x x . 5. l4 j6,h4-n4::
x x x x . . . . 6. h6 k5,k5-e5,h4-e7:
o x . . . . . 7. f4 l4
. . . . . . 8. m5 k3
. . . . . 9. j4 m3
abcdefghijklmnopq 10. b6
10... l2,k3-h6::,h4k5,i5-o5:,e5i6,h6-b6::
First player resigns.
Nurikabe
[from nikoli website]
- You cannot fill the cells containing numbers.
- A number tells the number of continuous white cells. Each area of white cells contains only one number in it and areas are separated by black cells.
- The black cells are linked to be an orthogonally continuous wall.
- Black cells cannot be linked to be 2x2 square or larger.
Dec 15, 2006
Filomino
[from nikoli website]
- Fill in all empty cells with numbers under the following rules:
- The area, connected by the same numbers horizontally or vertically, is called "Block". Separate the entire board by Blocks.
- Each Block contains as many cells as the number it contains (e.g., a Block of 6 has 6 cells).
- Blocks of the same size must not touch each other, horizontally or vertically.
Dec 13, 2006
Hitori
[from nikoli website]
- Paint enough cell numbers such that:
- No number may appear more than once in each row and each column.
- The painted cells must not be orthogonally connected.
- Un-painted cells must not be orthogonally separated by painted cells.
Dec 12, 2006
Akari
[from nikoli website]
It's possible to play online at http://www.puzzle-loop.com/
- Place circles according to the following rules.
- Circles are permitted at any white squares. Each number indicates how many circles are next to it, vertically and horizontally.
- Each circle 'illuminates' from it to black square or outer frame in its row and column.
- Every white square must be illuminated and every circle should not illuminate each other.
It's possible to play online at http://www.puzzle-loop.com/
Dec 11, 2006
Hashiwokakero
[from nikoli website]
Solution:
It's possible to play online at http://www.puzzle-loop.com/
- The number of connections is the same as the number inside the node
- There can be up to two connections between two nodes
- Connections cannot cross nodes or other connections
- There is a continuous path connecting all nodes
Solution:
It's possible to play online at http://www.puzzle-loop.com/
Dec 8, 2006
Slitherlink
[from nikoli website]
Solution:
It's possible to play online at http://www.puzzle-loop.com/
- Connect dots with vertical / horizontal line and make one loop.
- Numbers are the hints to know how many lines can be drawn around it.
There may be any number of lines around cells without number. - Lines cannot be crossed or branch off.
Solution:
It's possible to play online at http://www.puzzle-loop.com/
Dec 6, 2006
Masyu
[from nikoli website]
- Make a single loop. Lines must pass through the centers of cells horizontally or vertically and never cross, branch off, or go through the same cells twice.
- Lines must pass through all cells containing black and white circles.
- Lines passing through a white circle cell must go straight through the cell, then make a right-angled turn in the very next cell (on at least one side of the white circle cell).
- Lines passing through a black circle cell must make a right angled turn immediately, in the black circle cell, then go straight for the next two cells.
Dec 5, 2006
Futoshiki
A new Japanese puzzle. As in Soduku, you must place all numbers from 1 to 5 in each row and column without repetition, but you must also satisfy the less than/greater than signals.