2. Alternating play continues as at Quax.
3. The game ends when X has made a connected global loop in any direction; or until this is impossible.
The game has two distinct phases. First there is a poker-like game, where both player drop blocking pieces until one of them accepts the task of Blocker. Secondly, there is a race of connection vs. blocking which, eventually decided if the first phase goes too far. Here is an example of it:
1. d3 b5
2. f5 c4
3. a1 b4
4. b1 adopt block
a b c d e f
---------------------
O O . . . . 1
. . . . . . 2
. . . O . . 3
. O O . . . 4
. O . . . O 5
. . . . . . 6
The game is quickly decided:
5. e4 d5
6. e5 e6
7. d6 d5e6
8. e1 e2
9. resign
a b c d e f
---------------------
O O . . X . 1
. . . . O . 2
. . . O . . 3
. O O . X . 4
. O . O_ X O 5
\_
. . . X O . 6
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