Defeat
The weight of defeat is lightened by learning. [T.Sagme, Meditations]
Inventing and talking about new or obscure abstract games
The weight of defeat is lightened by learning. [T.Sagme, Meditations]
By João Neto at 13:53 Labels: sagme's diaries 0 comments
On each turn, the player may drop up to 4 pieces on empty cells. Such cells must be on an orthogonal line of sight of a friendly piece already on board (the cells in between being empty). Drops are sequential, not simultaneous.
None of the new stones may be part of the same group
Groups with no liberty are captured (as in Go).
When both pass, the winner is whoever has more area plus pieces
(Chinese Go scoring).
Pie rule: 13444 mutator.
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Initial moves on a square board:
a b c d e f g h i j k l m XX OO
=====================
. . . . . . . . . . . . . 1 i3 cgk7
. . . . . . . . . . . . . 2 bg3 g11 b7 il7 i11 l12
. x x . . . x . x . o . . 3
. . . . . . . . . . . . . 4
. . . . . . . . . . . . . 5
. . . . . . . . . . . . . 6
. x o . . . o . O . o O . 7
. . . . . . . . . . . . . 8
. . . . . . . . . . . . . 9
. . . . . . . . . . . . . 10
. . o . . . x . O . x . . 11
. . . . . . . . . . . O . 12
. . . . . . . . . . . . . 13
By João Neto at 18:19 Labels: new games 0 comments
On each turn, the mover must identify a block of connected men of his own; name one as pivot; and rotate the block any multiple of 60º around the pivot, provided all the landing places are either empty, opponent stones, or one of his own cells that the move is just vacating.
Any opponent stones landed on are captured and removed. Passing is legal, and compulsory if no moves are legal. Winner is whoever kills all of his opponent's stones.
abcdefghijklmnopqrstuvwxyzABC Player Y Player O
. . . o o . . . 1 v5.2 xz5wy6 w8.3 v9
. . . o o o . . . 2 t7.4 not(s6) w12.2 x11
. . . . o o . . . . 3
y y . . . . . . . . . 4
y y y . . . . . . . . . 5
. y y . . y . . y . . . . 6
. . . . . . y y y y . . . . 7
. . . . . . . . y . . . . . . 8
. . . . . . . . . . . o . . 9
. o o . . . . . . . o o . 10
o o o . . . . . . . , o 11
o o . . . . . . . o o 12
. . . . y y . . . o 13
. . . y y y . . . 14
. . . y y . . . 15
abcdefghijklmnopqrstuvwxyzABC
[notation: the post-dot-number is the clockwise angle moved in units of 60]
This game from Bill Taylor was inspired after playing Karl Scherer's Squaredance.
By João Neto at 09:35 Labels: new games 0 comments
In games with forced draw, the PIE rule is useless, unless... the cutter gambles! He can make a position that seems to win for one side, and wins for the other!! That's another advantage of PIE, it may be able to reborn a drawish game.
By João Neto at 12:49 Labels: texts 0 comments