May 29, 2019

s i * X * O


A  Tile - laying Boardgame  by  Fred Horn© Fred Horn  25/11/2016

Introduction On SPIEL’16 in Essen I did meet Mr. Christer Ekberg from Sweden who was presenting a newly published game TREXO by Förlago AB.  The material to play the game reminded me strongly of something I did invent in the last part of the 70’s nearly forty years ago. Looking through my historic files I found the Notes for a game on a 8x8-board, using domino-like game-pieces with the symbols of ‘noughts and crosses’: an X  and an O. It was easy to see that this game (it never got a name!) with a few adapted rules could be played on the Board and with the Tiles of the TREXO-game. -- Fred Horn

Aim of the Game
To be the Player with more “lines” with 6 of his symbols on a ‘line’.

Material
=  Board with 10 x 10 squares
=  45 Tiles ( 1 x 2 ) – 2 squares with on 1 square an  X  and on the other square an O


Start
The Board is placed between the 2 Players on the Table.
All Tiles are placed in a “Stock” next to the Board.
One Player picks 1 Tile and place it anywhere, according to the grid, on the Board.
The other Player choses his symbol:  X  or  O .
The first Player do have two options: or to start play or to let his opponent start.
When the starting Player’s Tile is West/East, than the other Player places his Tiles North/South and in reverse when the first Player does have North/South the other places West/East.

Play
=  After ‘start play’, Players’  Turns alternate.
=  In his Turn a Player takes a Tile from the “Stock” and places it to his wish anywhere
     on the Board according to his orientation (North/South or West/East).
=  Players try to get 6 (exactly 6 !) of their symbol on a straight ‘line’ on the Board.
     N.B. The symbols do not need to be adjacent, other symbols or open squares in
     between are allowed.
    If a Player makes a ‘line’ with 6 of the opponents symbols that does not count.
=  When a Player has made a ‘line’ (if possible to make 2 or more -‘lines’ with 6- in the
    same Turn, each ‘line’ counts) with 6 of his symbols, he end his Turn by picking a Tile
    for each ‘line’ from the “Stock” placing it “blind” in front of him to mark his “Score”.
=  When the “Stock” is empty game ends.
=  Each Player counts his “Scored” Tiles. Player with the highest sum wins.
     When it is an equal sum the game ends in a Draw.

May 22, 2019

TRINGS


A Board-Game for 2 Players by Fred Horn
© Fred Horn   18-04-2018

MATERIAL
= Game-Board
= 2 sets of Playing -Pieces in different colors consist of: 4 pins; 4 tubes; 4 rings.
    The pin fits into the tube which fits into the ring.
 
SETUP



AIM of the GAME
To be the first Player who makes FOUR ‘TOWERS’ (a pin in a pipe in a ring) anywhere upon the (cross)points of the Board except on the points with a dot (the start-points).

RULES
= Red starts than Turns alternate.
= In his Turn a Player may move a Piece to an adjacent empty (cross)point,
   or he may jump over another Piece (or combined Pieces) when the (cross)point thereafter       
   in the jump-direction is empty.
   Multiple jumps are allowed and change of direction after each jump also. Player can stop
   jumping on a point of his wish.
   Player has to move or jump, passing in his Turn is not allowed.
= Player may end his move or jump by placing his Piece ‘in’ or ‘over’ a Piece of his own color.
   A pin can only be placed ‘in’ a pipe and a pipe only ‘in’ a ring, as well as a ring can only be
   placed ‘over’ a pipe and a pipe ‘over’ a pin. 
   N.B.1 Making a ‘combination’ upon a (cross)point with a dot (the start-points) is not
              allowed.  
   N.B.2 Ending a ring ‘over a pin or a pin ‘in’ a ring is not allowed.
= When a (cross)point is occupied by 2 or 3 Pieces these cannot be moved again.
   They stay put.
= The first Player making FOUR “TOWERS” upon ‘not-dotted’ points, WINS.

EXTRA
A larger Board is available to play the game with 3 or 4 Players.
        Start-position for the game with 3 Players:

        Start-position for the game with 4 Players:

Players alternate Turns clockwise, Red starts.       Other Rules identical to  the 2-Player-game.

May 15, 2019

TRES


A board-Game for 2 or 3 Players
© Fred Horn 21/06/2011; adapted  12/06/2017
 
Material:

64 Play-triangles (24 Red; 24 Green; 16 Black)
    or:
    48 Triangles with one side Red and the other side Green  plus
    8 Red/Black and 8 Green/Black Triangles
The Triangles can be placed over 3 adjacent Pegs of the Game-Board

Game-Board with 48 Pegs 

     For a faster 2-Player-game the Game-Board may be reduced by NOT USING the
     21 outer Pegs at the edge of the Board
    The Pegs are as high as 3 piled up Play-triangles (next picture in profile)
Object of the Game:

The aim is to end up with more Pegs surrounded by your colour at the top most level.


 Rules:
= When playing with 2 Players each Player takes 24 ‘triangles’ of one colour.
   When playing with 3 each Player takes 16 ‘triangles’ of one colour.
   Green starts.
= In his Turn a Player puts 1 of his ‘triangles’, with his color visible, over 3 Pegs, on the
   Board, or above already placed ‘triangles’.
   No more than 3 ‘triangles’ may be piled up over a Peg.
   A ‘triangle’ can not layed down directly upon another one beneath. At least on 1 Peg  
   a ‘triangle’  has to be in between, piled up over the first laid  ‘triangle’ .
   (N.B. this may be of the same colour!).

   A ‘white’ can be played on level      A ‘black’ can be played on level
   2/3 covering the ‘white’ below         3/2 covering the ‘black below

= The Holes of a ‘triangle’ are allowed to end on different levels of it’s Pegs.
    Over one Peg the colour of the ‘triangles’ on all 3 levels may be different or the same.
= When no ‘triangle can be placed anymore Game ends.


Winner:
At the end of the game each Player counts those Pegs surrounded by their own colour when viewed from above. The Player with the highest score Wins.