STACKS
A Board-Game for 2 Intelligent Players
by Fred Horn © 04 / 06 / 2018
by Fred Horn © 04 / 06 / 2018
Material
- 7 x 7 checkered Board
- 24 identical Game-Pieces which can be ‘stacked’
- Next to the Board TWO ‘Counting Tables’ to set down the SCORE
- 2 sets of 12 Cards, one for Red; one for Green
- 4 count-pawns (2 Red & 2 Green)
Each set contains: 4 cards with number 1; 5 cards with number 2; 3 cards with number 3
Preparation
= Place the Game-Pieces on the Board in the STARTPOSITION
= Place the count-pawns on position ‘0’ on the Counting-Tables
= Take for each color the 12 Cards with 1 ; 2 ; 3 , shuffle these per color and place these,
his “stock”, -face down- next to each Player
= Each Player takes the 2 upper cards from his “stock” in his hand
= Red starts and plays ‘horizontal’, than Turns alternate, but Green plays ‘vertical’
= The SCORE is recorded with his count-pawns on the Player’s Counting-Table
Goal
Player with the highest SCORE, after ALL Cards have been played, WINS
Rules
+ The Red Player (playing horizontal) starts, then Turns alternate
+ In his Turn a Player chooses with which card out of his hand he will play this Turn
The number on that card gives the amount of ‘steps’ the Player must move a game-piece
or a ‘stack’ of game-pieces
N.B. 1 step is going from a white square to the next white square in the Player’s direction
‘horizontal’ or ‘vertical’. (Move is possible in both in 2 directions: horizontal left or
right; vertical up or down)
# If possible, the Player must end his move on an occupied white square, either with 1 or
with a -‘stack’ of pieces- by placing the played game-piece(s) on top
His ‘SCORE’ in this Turn is the total number of game-pieces in the new formed “stack”,
which ‘SCORE’ is recorded on the Player’s Counting-Table by adding the scored number
# If it is not possible to move to an occupied square the Player must move either a single
piece or a -‘stack’ of pieces- to an empty white square in his direction
This generates a negative ‘SCORE”: minus 1 point when 1 piece has been moved;
minus 2 points when a ‘stack’ has been moved; and minus 4 points when no possible
move is available
+ After recording his ‘SCORE”, the played card is than removed and ‘out of the game’
Player takes the upper card from his “stock” to get again 2 cards in his hand and his Turn
ends and it is the opponent’s Turn
+ It is not allowed to form in a Turn a ‘stack’ higher than 6 game-pieces
# When a ‘stack’ of 6 pieces has been formed it cannot move again and stays put
+ When ALL cards are played the game ends and the Player with the highest ‘SCORE’ WINS
VARIANT 1
The game described above is the first of a series of games where the ‘SCORE’s are cumulated recorded. The first Player reaching a total ’SCORE’ over 99 (or any other number agreed before) WINS
The Player who lost the former game starts the next one etc. etc.
VARIANT 2
Add two “4-Cards” to and remove one 2-Card from each Players “stock”
Game-play is like the ‘normal’ game but when a 4-Card is ‘opened’ the move is different:
+ When a 4-Card is opened during a Player’s Turn the Player has to move as follows:
He can start his move with any piece or ‘stack’ (not the 6-high) and must play (move)
with it at least 1 step in his direction. He can also choose for 2 or 3 steps if possible.
For the rest of his move he must play diagonally BACKWARDS (either 3, 2, or 1 step,
which is allowed in both possible directions) and he must end his Turn always on a single
piece or a ‘stack’ according to the rules.
+ After the first 4-Card has been used by a Player he is also allowed to move BACKWARDS
In the same way when playing a 2- or 3-Card
+ If he can only end on an empty square when going BACKWARDS (no other move is
available) he counts minus 3 as his ‘SCORE’; and minus 5 points when no possible move is
available
STRATEGIC COMMENT:
VARIANT 2 gives Players the opportunity to change game-pieces from ONE of the white-square-play-area’s (of 12 white squares) to the OYHER area. F.H.
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