Showing posts with label sagme's diaries. Show all posts
Showing posts with label sagme's diaries. Show all posts

Jun 17, 2008

Trabsact Sagme Diaries

A game, when moved, usually travels with its own social context. For e.g., a game from the Trok planet, in the island of Mag, is played only by children with lemur-like and duck-like animals. Some centuries ago, the game went to a neighbor island, Dag, and, even if the rules changed a bit, the ducks and lemurs are also thrown by the Dag children. [T.Sagme, Travels]

May 23, 2007

Sagme's Diaries

With falling stones
many battles rage, but
the game is one.
[From Sagme's Haiku]

Jul 26, 2006

Trabsact Sagme Diaries

The abstract game's fog should be adequate to the player's myopia [T.Sagme, Proverbs]

Mar 2, 2006

Trabsact Sagme Diaries

Silence is gold, stillness is time [T.Sagme, Meditations]

Feb 1, 2006

Trabsact Sagme Diaries

Always look into the paths of defeat. [T.Sagme, Proverbs]

Jan 16, 2006

Trabsact Sagme Diaries

The rules of a game must be as simple as possible, not simpler. [T. Sagme, Conversations with Einstein]

Dec 7, 2005

Trabsact Sagme Diaries

The roads of attack and the roads of defense seldom lead to the same destiny. Games not obeying this live at the razor's edge: they can be magnificent or broken. [T.Sagme, Meditations]

Nov 14, 2005

Trabsact Sagme Diaries

Every action closes open doors. [T.Sagme, Meditations]

Nov 2, 2005

Trabsact Sagme Diaries

Sometimes we need to cross doors that may lead to defeat, just to close them behind. [T.Sagme, Meditations]

Sep 23, 2005

Trabsact Sagme Diaries

In the middle lies the virtue of no decision. [T.Sagme, Proverbs]

Jul 11, 2005

Trabsact Sagme Diaries

An attacker searches unseen paths; a defender unseen flaws. [T.Sagme, Proverbs]

Jun 6, 2005

Trabsact Sagme Diaries

There's art between the keeping and the releasing. When we talk about desires, this is called wisdom. When we talk about games, this is called mastery. [T.Sagme, Meditations]

May 9, 2005

Trabsact Sagme Diaries

The way to one's goal often lies in the opposite direction. [T.Sagme, Meditations]

Apr 12, 2005

Trabsact Sagme Diaries

Let the players be silent, Let the pieces talk. [T.Sagme, Proverbs 3,2]

Mar 8, 2005

Trabsact Sagme Diaries

Let complexity emerge - do not seek it out. [T.Sagme, Proverbs 2, 14].

Feb 18, 2005

Trabsact Sagme Diaries

Defeat may be victory, below the surface of shallow facts. [T.Sagme, Meditations]

Jan 17, 2005

Cost

Victory is nothing if defeat is nothing. [T.Sagme, Meditations]

Oct 29, 2004

Defeat

The weight of defeat is lightened by learning. [T.Sagme, Meditations]

Sep 8, 2004

Good4both

A bit of asymmetry is no bad thing, if it is the same for both players. [T.Sagme, Book of Parrots]

Sep 6, 2004

Fun first

The most important feature of a game is to be a intellectual challenge for regular humans, which brings pleasure to both. A good game continues to be fun and challenging for increasing committed players. [T.Sagme, Meditations]