Dec 22, 2009

SQUARUBORUS

[variant of Ouruborus] Players take turns moving both ends of the slime-worm, each to some adjacent cell. After each move, each end leaves a stone of that player's colour. The worm may not move onto a coloured cell.

If at some point before the board is full, a worm-end cannot move normally, the players continue, making single moves if necessary, until the next player who is able to must split the other end into two heads.

A player wins if he makes a 4 in-a-row with his stones (ortho or diag). If both ends become blocked simultaneously, the last player to move wins.

Sample Game:

J starts: sw.se w.ne n.s e.nw n.n n.ne w.n w.se
ne.se n.s sw.s sw.se se.s s.w s.nw s.s ne.w? e.n & wins

Final Position:

. . b . . . . .
. j j b j b . .
b b j j j b . .
. j j b b b j .
. b b j j j b .
. j J B . . j .
. b . . B j . b
. . . . J b b j

Dec 4, 2009

TRI-HEX

Each player drops a triangle group of 3 pieces (2 of its color) on empty cells. A triangle may also be dropped with pieces overlapping other triangles provided the colors do not change, and at least one previously vacant cell could not be filled by a regular move.

Sample Game:  
    ___xx_______oo__ (was swapped)
1.  f4  ne    l8 n
2.  p6  sw    o9 ne
3.  u7  sw    n4 s
4.  j6  ne    s7*nw  
5.  u5  sw    u11 n
6.  z8  sw    u9 ne  
7.  x6  sw    resign  

Final Position:

             X X X
: abcdefghijklmnopqrstuvwxyzABCDEFGHIJK  
| . . . . . . . . . . . . .             1
|  . . . . . . . . . . . . .            2
|   . . x . . . . . . . . . .  O        3
|    . o x . . x . . . . . . .  O       4
|     . . . x o o . x o . . . .  O      5
|  O   . . o x x o o x X O . . .        6
|   O   . . o o x o x o X . . . .       7
|    O   . . x . o . x o x o . . .      8
|         . . . x o . x o x . . . .     9
|          . . . . . o o . . . . . .   10
|           . . . . . x . . . . . . .  11
|            . . . . . . . . . . . . . 12
|             . . . . . . . . . . . . .  
: abcdefghijklmnopqrstuvwxyzABCDEFGHIJK    
                    X X X

Truncated Progressive Chess

Basic progressive chess; but giving or releasing check, promoting or capturing
may not be done in a move series, except that the series be voluntarily
shortened to length one. (The subsequent series are unaffected.)

Sample Game:

1. e4
2. d5 e5
3. c4 d4 f4
4. Bg4 f5 Nf6 Nf3
5. a4 b4 h4 g3 Be2
6. h5h4h3 Bf3g2 Qe7
7. g4 g5 b5 Bf3 Ne2 Rg1 Nd1
8. Nb4 a5 b6 Ng4 g6 Bg7 c5 Rc8
9. B:g2
10. Nd3+
11. Kf1 (F)
12. Ne3++

Final Position:

. . r . k . . r
. . . . q . b .
. p . . . . p .
p O p p p p O .
O . O O O O . .
. . . n n . . p
. . . N N . B O
R . B Q . K R .

Jul 9, 2009

134*QUIKQUAX

As soon as a diagonal pair appears, it automatically gets a diagonal join.
The moves in each series must be in different quadrants.

Sample Game:
             |                         OO|                XX--
a b c d e f g|h i j k l m n    
. . . . . . . . . . . . . .  1.  ..  ..  ..  e6     ..  i5  i10 e10
. . . . . . . x . . . . . .  2.  f7  i7  g10 l10    e3  m6  g8  h8
. X x . x . o . . . . . . .  3.  g3  h7  j8  f9     f5  h2  g12 h12
. o . o x x . . x x x . X .  4.  g6  j5  e8  l12    c10 g5  h5  k9
. . . o o x x x x o x o . .  5.  e5  k7  l8  f11    e4+ e12 k5  k11
. . . . o . o . . o o o x .  6.  d4+ l9  k6+ d9     c3  c12 k13 j4++
. . . . . o . o o . o . . .__7.  l13 l5+ d11 b4     b3  m4  d12 m12
. . . . o . x x . o . o . .  8.  OO resigns
. . . o . o . . . . x o . .  9.
. . x . x . o . x . . o . . 10.  
. . . o . o . . . . x . . . 11.  
. . x X x . x x . . . o X . 12.  
. . . . . . . . . . x o . . 13.
. . . . . . . . . . . . . . 14.  
a b c d e f g|h i j k l m n      
             |

Jul 7, 2009

QUADRATOLL

Quadrex-connection game.
The winner is whoever joins two opposite groups of his own colour.

:   a b c d e f g h i j k l        XX   OO
:   o o o o o o x x x x x x        =======
: x . . . . x x x . . . . . o   1. h2   i5
: x . . . o x o . x . . . . o   2. g5   g7
: x . x o o o o . . . . . . o   3. f7   e7  
: x . x x x . x . . . . . . o   4. h7   h6+  
: x . . o . . . x . o . . . o   5. g8++ f6+
: x x . . . o o o o . . . . o   6. a7+  c9
: o x . . . o x o x . . . . x   7. b8   e9
: o . x . . . x x x . . . . x   8. b10  g10
: o . . o . o . . . . . . . x   9. e2   c3
: o . x . . . . o . . . . . x  10. d4   f2
: o . . . . . . . . . . . . x  11. f1++ c5
: o . . . . . . . . . . . . x  12. b3   d2
:   x x x x x x o o o o o o    13. c4+  e3++
:   a b c d e f g h i j k l    14. f4   resign

Jun 8, 2009

TRIANGLE QUADREX

Each turn, the player drops a tile of 2 of his own pieces and one
opponent piece that are not in deadlock position.  Single pieces
are added automatically as per quadrex rules.     If any cell is
unplayable by regular tiles, it may be played with an overlapping
tile, provided previous colours do not change.

Each turn, the player drops a mininmum-sized triangle of 2 of his own pieces
and one opponent piece that are not in deadlock position.  Single pieces
are added automatically as per quadrex rules.  If any cell is
unplayable by regular tiles, it may be played with an overlapping
tile, provided previous colours do not change.


| a b c d e f g h i j k l m n o    ___XXX_____OOO___
| x . . . x x . . . . . . . . . 1.  c3  es   b11 es
| o o o o o x o . . . . . . . . 2.  f10 en   h12 ne+
| . . o x o x . . . . . . . . . 3.  c8  se+  e10 nw+  
| . x x x o x . . . . . . X . . 4.  a9  en   b6  se
| o x o o o . . . . x x O O O . 5.  a8  ne+  d6  nw
| x x x x o x . . o x o o x x . 6.  c7  ne   f6  ws+
| x o o . o . . . . x o o o x . 7.  a5  en   a1  se  
| x x . . . . . . . . o x x x o 8.  c4  ..   e1  sw+
| o x o o o o x . . x o o x . . 9.  g2  ws+  f4  en
| . x x x x o x o o o o x x o . 10  l12 nw   n12 nw+
| . x o . . o o o x x x x o o . 11  i12 es   i11 ne++-
| . . o . . . x o o x . o o x . 12  n10 wn+  k5  ne
| . . . . . . . . . x . . . . . 13  i6  es+  j9  en+
| . . . . . . . . . . . . . . . 14  l9  ne   m6  sw+
| . . . . . . . . . . . . . . . 15  o8  wn+  m4  se+
| a b c d e f g h i j k l m n o 16  X resigns