Played on an 8x8 board, each player starts with two stones, at opposite corners.
Group-restricted 12* moves per turn.
For each move, a player removes the tail of one of his groups, then adds two successive rookwise-adjacent new stones on empty cells at the head of it.
A player loses if he cannot complete a legal turn.
The first moves (the '-' clarifies the chain structure):
_J___N_ _B___T_
. . . . . . . . 1. es -- ee ss
. j-j . . . . , 2. es nw nn ww
. . J . . T-t-t 3.
. . . . . . . . 4.
. . . . . . . . 5.
. . B . . . . . 6.
. . b . . . N-n 7.
. , b . . . . . 8.
and the entire game:
_J__N_ _B__T_
. . t-t-t-t-t-t 1. es -- ee ss
. . t . . ,-t-t 2. es nw nn ww
. T-t . . . . n 3. se wn en ww
. N-n-n-n-n . n 4. es nn ww ne
b-b-b . . n-n-n 5. ss en ss ee
b . B . . J-j-j 6. ws es es en
b b-b j-j . . j 7. ee sw ww ww
b-b-b j-j-j-j-j 8. ee wn nn ww
9. nn ww ne ws
10. ww ww es sw
11. resign
A better variant uses double removal and triple growth for faster moves (and a 10x10 board)
A game example:
_J____N_ _B____T_
1. wws --- sss nww
2. ssw enn eee wnn
3. wss nee sse nne
4. sss sww nnn sss
5. eee nnn www een
6. sww wne nee wnn
7. wwn ees ees www
8. www ese ene nee
9. wnn sww see ees
10. nnn see nnw sss
11. nnn ees www swn
12. ese swn wss nww
13. ess wsw ssw nee
14. wss nws ses nnw
15. sww wnw enn nee
16. nen swn nen sss
17. wne nee wne sss
18. nwn eee nes swn
19. nws ees resign
Final Board:
j-j . . b-. b-b . B 1
j J j-j b b-b-b-b-b 2
j-j . j b b-b t-t-t 3
j-j j-j b b-b t-t t 4
j-j j b-b b . . t t 5
j-j j b-b b t-t-t t 6
j-j-j . b-b t T-t t 7
n-n-n-n-n-n-n-n t t 8
n n-n n-n n-. N t t 9
n-n n-n n-n . . t-t 10
This game was inspired by the light motorcyles from the TRON movies.