Transet is a game invented by the dutch author Harm van Veen. A game sample was found by Fred Horn in a second hand shop, it after some searches, Fred was able to found the author which was still alive.
The author invented the game as a pedagogical tools for its students when he was a younger professor, and developed it during the years. An older version was called Kwinta (here's a commercial ad about it):
TRANSET is played with only Five Rules as Harm explains:
Number 1 and 5 are, in his opinion, kind of
‘Agreements’ and 2, 3 and 4 are ‘Rules how to Move’.
1)
START
The light-colored Pawns are placed on the North-side, the dark-colored
on the South-side, with the PIAS in the middle, the PINETS at the edges and the
PIOKERS in-between (see picture on page 10).
The dark-Player (South) starts and then Moves go alternately
2) MOVE
a)
PINET One square straight ahead
b)
PIOKER One square diagonal, left or
right, ahead
c) PIAS One square straight, or diagonal
left or right ahead (combination of a and b)
A
Pawn can only be moved to an empty square
3)
CAPTURE
When
the square to move to is occupied by an Opponents’ Pawn, this Pawn is captured.
The Player ends his Turn by replacing the captured Pawn on the Board
upon an empty square of the Opponents’ starting Line
4) MOVE
with “SWOPPING”
a) straight ahead and back
Move TWO own Pawns, no matter which. One moves one square straigt ahead,
the
other one square straight backwarts, both only if the squares to move to
are empty
b) sideways left and right
Move TWO own Pawns, no matter which. One moves one square sideways to
the left,
the other one square sideways to the right, only if the squares to move
to are empty
5) END
a) by making an “end-move”: When a Player reaches in his Turn the other side of the Board with one
of his Pawns, play ends immediately and this Player wins the Game
b) by resignation: When one Player resigns, play ends and the Opponent wins the Game
c) by draw: When both Players agree to a Draw there is no Winner.