Jul 24, 2014

PROGRESSIVE QUAD LISBON

Progressive moves.

No two moves within a turn may be recursively kingwise connected.
Winner is whoever connects three sides, or makes a closed loop,
of recursively kingwise connected stones.

Sample Game:

X odd moves
1. e5
2. d4 d6
3. f2 f4 e7
4. e468  g7
5. g1 g8 fh6 c8
6. g3 acg5 dh8
7. h1 bd2 c4 f5 ch7
8. cegi2 b4 h5 f8 b9
9. i1 ch3 a4 b6 a8 gi9
10 c1 a2 f3 i3 i6 a7 c9
11 d3 f1 f7 a6 a9 i4
12 g6 e1 & wins (miai at d7 & i7)

. . o . O x x x x
o x o x o x o . o
. . x x . o o x o
x o x o o x . . x
o . o . x x o o .
x x . o o x O x o
o . x ! x x o x !
x . x o o o x o .
x o o . . . x . x
a b c d e f g h i

May 8, 2014

12* GIVEAWAY CHESS

Same as classic Giveaway Chess except:

Each player moves twice except in the first move.
Any non-capturing turn must leave at least one piece closer to some enemy piece.
Inability to move is deemed equivalent to having no pieces.
 
Sample Game:


1.  ...   e3        b5   h5
2.  Q:h5  B:b5      R:h6 R:h2
3.  R:h2  B:d7 (F)  B:d7 Bh3
4.  R:h3  d3        Q:d3:e3
5.  B:e3  B:h7      R:h7 R:h2 (F)
6.  R:h2  Rh6       N:a6 Nb8
7.  Rh6   Nc3       N:h6 Ng8
8.  Kd2   Ne2       f6   f5
9.  N:f4  Ne2       Nc6  Nd4
10  N:d4  Ne2       Kd8  Kd7
11  N   & back      e5   Ba3
12  B:a3  Nf4       e:f  f3
13  g:f   Kd3       Kd6  Kd5
14: N:d5  N:c7 (F)  g5   g4
15: resigns

Final Position:

. . . . . . n .
. . N . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . p .
O . . K . O . .
. . O . . O . .
. . . . . . . .


This variant seems better than the standard giveaway chess. The only quirk is that it needs the 2nd rule so that the game is forced to converge to an end (it prevents turns where the players simply prevent zugzwangs by repeating previous board positions).

Feb 12, 2014

Gonnect for Sale

A bit of self promotion: Gonnect is a game I invented a dozen years ago. Quite probably my best.

Now there's a physical board for it by Nestor Games:



Check http://www.nestorgames.com/#gonnect_detail