12* GIVEAWAY CHESS
Same as classic Giveaway Chess except:
Each player moves twice except in the first move.
Any non-capturing turn must leave at least one piece closer to some enemy piece.
Inability to move is deemed equivalent to having no pieces.
Sample Game:
1. ... e3 b5 h5
2. Q:h5 B:b5 R:h6 R:h2
3. R:h2 B:d7 (F) B:d7 Bh3
4. R:h3 d3 Q:d3:e3
5. B:e3 B:h7 R:h7 R:h2 (F)
6. R:h2 Rh6 N:a6 Nb8
7. Rh6 Nc3 N:h6 Ng8
8. Kd2 Ne2 f6 f5
9. N:f4 Ne2 Nc6 Nd4
10 N:d4 Ne2 Kd8 Kd7
11 N & back e5 Ba3
12 B:a3 Nf4 e:f f3
13 g:f Kd3 Kd6 Kd5
14: N:d5 N:c7 (F) g5 g4
15: resigns
Final Position:
. . . . . . n .
. . N . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . p .
O . . K . O . .
. . O . . O . .
. . . . . . . .
This variant seems better than the standard giveaway chess. The only quirk is that it needs the 2nd rule so that the game is forced to converge to an end (it prevents turns where the players simply prevent zugzwangs by repeating previous board positions).