A Tile - laying Boardgame by Fred Horn© Fred Horn 25/11/2016
Introduction On SPIEL’16 in Essen I did meet Mr. Christer Ekberg from Sweden who was presenting a newly published game TREXO by Förlago AB. The material to play the game reminded me strongly of something I did invent in the last part of the 70’s nearly forty years ago. Looking through my historic files I found the Notes for a game on a 8x8-board, using domino-like game-pieces with the symbols of ‘noughts and crosses’: an X and an O. It was easy to see that this game (it never got a name!) with a few adapted rules could be played on the Board and with the Tiles of the TREXO-game. -- Fred Horn
Aim of the Game
To be the Player with more “lines” with 6 of his symbols on a ‘line’.
Material
= Board with 10 x 10 squares
= 45 Tiles ( 1 x 2 ) – 2 squares with on 1 square an X and on the other square an O
Start
The Board is placed between the 2 Players on the Table.
All Tiles are placed in a “Stock” next to the Board.
One Player picks 1 Tile and place it anywhere, according to the grid, on the Board.
The other Player choses his symbol: X or O .
The first Player do have two options: or to start play or to let his opponent start.
When the starting Player’s Tile is West/East, than the other Player places his Tiles North/South and in reverse when the first Player does have North/South the other places West/East.
Play
= After ‘start play’, Players’ Turns alternate.
= In his Turn a Player takes a Tile from the “Stock” and places it to his wish anywhere
on the Board according to his orientation (North/South or West/East).
= Players try to get 6 (exactly 6 !) of their symbol on a straight ‘line’ on the Board.
N.B. The symbols do not need to be adjacent, other symbols or open squares in
between are allowed.
If a Player makes a ‘line’ with 6 of the opponents symbols that does not count.
= When a Player has made a ‘line’ (if possible to make 2 or more -‘lines’ with 6- in the
same Turn, each ‘line’ counts) with 6 of his symbols, he end his Turn by picking a Tile
for each ‘line’ from the “Stock” placing it “blind” in front of him to mark his “Score”.
= When the “Stock” is empty game ends.
= Each Player counts his “Scored” Tiles. Player with the highest sum wins.
When it is an equal sum the game ends in a Draw.