May 29, 2019

s i * X * O

A  Tile - laying Boardgame  by  Fred Horn© Fred Horn  25/11/2016

Introduction On SPIEL’16 in Essen I did meet Mr. Christer Ekberg from Sweden who was presenting a newly published game TREXO by Förlago AB.  The material to play the game reminded me strongly of something I did invent in the last part of the 70’s nearly forty years ago. Looking through my historic files I found the Notes for a game on a 8x8-board, using domino-like game-pieces with the symbols of ‘noughts and crosses’: an X  and an O. It was easy to see that this game (it never got a name!) with a few adapted rules could be played on the Board and with the Tiles of the TREXO-game. -- Fred Horn

Aim of the Game
To be the Player with more “lines” with 6 of his symbols on a ‘line’.

=  Board with 10 x 10 squares
=  45 Tiles ( 1 x 2 ) – 2 squares with on 1 square an  X  and on the other square an O

The Board is placed between the 2 Players on the Table.
All Tiles are placed in a “Stock” next to the Board.
One Player picks 1 Tile and place it anywhere, according to the grid, on the Board.
The other Player choses his symbol:  X  or  O .
The first Player do have two options: or to start play or to let his opponent start.
When the starting Player’s Tile is West/East, than the other Player places his Tiles North/South and in reverse when the first Player does have North/South the other places West/East.

=  After ‘start play’, Players’  Turns alternate.
=  In his Turn a Player takes a Tile from the “Stock” and places it to his wish anywhere
     on the Board according to his orientation (North/South or West/East).
=  Players try to get 6 (exactly 6 !) of their symbol on a straight ‘line’ on the Board.
     N.B. The symbols do not need to be adjacent, other symbols or open squares in
     between are allowed.
    If a Player makes a ‘line’ with 6 of the opponents symbols that does not count.
=  When a Player has made a ‘line’ (if possible to make 2 or more -‘lines’ with 6- in the
    same Turn, each ‘line’ counts) with 6 of his symbols, he end his Turn by picking a Tile
    for each ‘line’ from the “Stock” placing it “blind” in front of him to mark his “Score”.
=  When the “Stock” is empty game ends.
=  Each Player counts his “Scored” Tiles. Player with the highest sum wins.
     When it is an equal sum the game ends in a Draw.

May 22, 2019


A Board-Game for 2 Players by Fred Horn
© Fred Horn   18-04-2018

= Game-Board
= 2 sets of Playing -Pieces in different colors consist of: 4 pins; 4 tubes; 4 rings.
    The pin fits into the tube which fits into the ring.

AIM of the GAME
To be the first Player who makes FOUR ‘TOWERS’ (a pin in a pipe in a ring) anywhere upon the (cross)points of the Board except on the points with a dot (the start-points).

= Red starts than Turns alternate.
= In his Turn a Player may move a Piece to an adjacent empty (cross)point,
   or he may jump over another Piece (or combined Pieces) when the (cross)point thereafter       
   in the jump-direction is empty.
   Multiple jumps are allowed and change of direction after each jump also. Player can stop
   jumping on a point of his wish.
   Player has to move or jump, passing in his Turn is not allowed.
= Player may end his move or jump by placing his Piece ‘in’ or ‘over’ a Piece of his own color.
   A pin can only be placed ‘in’ a pipe and a pipe only ‘in’ a ring, as well as a ring can only be
   placed ‘over’ a pipe and a pipe ‘over’ a pin. 
   N.B.1 Making a ‘combination’ upon a (cross)point with a dot (the start-points) is not
   N.B.2 Ending a ring ‘over a pin or a pin ‘in’ a ring is not allowed.
= When a (cross)point is occupied by 2 or 3 Pieces these cannot be moved again.
   They stay put.
= The first Player making FOUR “TOWERS” upon ‘not-dotted’ points, WINS.

A larger Board is available to play the game with 3 or 4 Players.
        Start-position for the game with 3 Players:

        Start-position for the game with 4 Players:

Players alternate Turns clockwise, Red starts.       Other Rules identical to  the 2-Player-game.

May 15, 2019


A board-Game for 2 or 3 Players
© Fred Horn 21/06/2011; adapted  12/06/2017

64 Play-triangles (24 Red; 24 Green; 16 Black)
    48 Triangles with one side Red and the other side Green  plus
    8 Red/Black and 8 Green/Black Triangles
The Triangles can be placed over 3 adjacent Pegs of the Game-Board

Game-Board with 48 Pegs 

     For a faster 2-Player-game the Game-Board may be reduced by NOT USING the
     21 outer Pegs at the edge of the Board
    The Pegs are as high as 3 piled up Play-triangles (next picture in profile)
Object of the Game:

The aim is to end up with more Pegs surrounded by your colour at the top most level.

= When playing with 2 Players each Player takes 24 ‘triangles’ of one colour.
   When playing with 3 each Player takes 16 ‘triangles’ of one colour.
   Green starts.
= In his Turn a Player puts 1 of his ‘triangles’, with his color visible, over 3 Pegs, on the
   Board, or above already placed ‘triangles’.
   No more than 3 ‘triangles’ may be piled up over a Peg.
   A ‘triangle’ can not layed down directly upon another one beneath. At least on 1 Peg  
   a ‘triangle’  has to be in between, piled up over the first laid  ‘triangle’ .
   (N.B. this may be of the same colour!).

   A ‘white’ can be played on level      A ‘black’ can be played on level
   2/3 covering the ‘white’ below         3/2 covering the ‘black below

= The Holes of a ‘triangle’ are allowed to end on different levels of it’s Pegs.
    Over one Peg the colour of the ‘triangles’ on all 3 levels may be different or the same.
= When no ‘triangle can be placed anymore Game ends.

At the end of the game each Player counts those Pegs surrounded by their own colour when viewed from above. The Player with the highest score Wins.