Rescue
Rescue is a 1983 game by R. Wayne Schmittberger, published in GAMES #36.
This is a stack-based game, played on a 9x5 board, with nine pieces each. Players need to reach their home squares to rescue their pieces:
Talking about old and older obscure abstract games
Rescue is a 1983 game by R. Wayne Schmittberger, published in GAMES #36.
This is a stack-based game, played on a 9x5 board, with nine pieces each. Players need to reach their home squares to rescue their pieces:
By
João Neto
at
14:11
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old games,
stack pieces
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Link-Up is a 1972 uncredited game, published at American Greeting Co.
Each player has 31 tiles of three different type (check below). The goal is to score points by making lines of connecting friendly lines, either orthogonally or diagonally.
The rules:
The different tiles provide different threats of making points, which seems an interesting idea. However, it is doubtful that players are able to score six or more lines in a row, given the board's size.
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A similar n in-a-row game, where larger sequences get larger scores, is 1976's Nebula.
By
João Neto
at
14:56
Labels:
moku,
old games,
tile games
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L'enclos is a 1986 game by Michel Boutin, published at the magazine Vers l'Éducation Nouvelle, issue 402.
The game is played in the following board (and setup) has a tiling of hexagons and squares (the black triangles are not part of the game):
Each player has three pieces (les moutons, the sheep), and enough walls (a maximum of 90).
Rules:
This game has the same essential ludemes as the classic Amazons, but L'enclos is older.
By
João Neto
at
11:43
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old games,
wall pieces
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Panic Button is a 1978 uncredited game, published at Mego Co.
The game is played on a 8x8 board which is split in four rotating quadrants:
This is a Checkers-like game, with multiple short-jumps to capture adversary pieces. The original element is the possibility for a player to rotate the board within itself.
These are the official rules:
By
João Neto
at
16:24
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checkers,
old games
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Attacco is a c.1900 game by George Howard Monks (the inventor of Halma), published by Adolf Sala.
It is played in a 11x17 board with the following markers,
Each player has 22 pieces that start at the dotted squares. The filled square is the player's stronghold.
Rules:
There is a (possibly less interesting) variant of the game [1], that only allows jumps over enemy pieces.
[1] Fred Horn - Attacco, AGPI Quarterly 8 [1] (2024)
By
João Neto
at
10:15
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older games
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Oktro is a 1976 uncredited game published at Spear's Games.
Each player has twelve pieces, three for each one of the four colors (they have different shapes to be distinguishable).
Rules:
Here's a small mention in Jeux et Stratègie #1:
By
João Neto
at
08:42
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old games
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Les Conspirateurs is a game that appears to be from late 18th century France.
The game is played on a 17x17 board initially empty, with the following markings:
Each player has twenty pieces that start off board. The 5x9 rectangle is a safe area. The 39 gray squares at the board edges are the sanctuaries.
The rules:
The details about the game originate from R.C. Bell in his The Boardgame Book, pg 129:
Bell seems quite unsure about the game's origins, so this information might be wrong. As it is, it would make it 100 years older than Halma, the well-known 19th century English game which uses the same types of ludemes. The only information besides the rules, is that Bell acknowledges Matthew Wurr as an artist, regarding Les Conspirateurs, which most probably means it was Wurr that drew the game images for this book. I also browsed the most probable books from the bibliography, without success.
In Discovering Old Board Games, a 1980 book also written by Bell, he states that the rules came «from a French text» translated by Miss Fiona Brookes. Unfortunately, nothing else is said.
I could not find any older sources that mention Les Conspirateurs. This is not a case where we don't know the rules of an older game. We do know the rules -- at least according to Bell -- the question is how old the game really is!
There is another reference I could not find online:
A game full of mysteries!
By
João Neto
at
17:32
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older games
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Swish and Morro are two games by Christian Freeling presented in GAMES #53 in 1984.
As said in the magazine article, both games use the same 8x8 board, material and also most rules, but each game has a different way to capture (one uses Checkers-like captures, the other uses custodian captures) which leads to very different dynamics.
By
João Neto
at
21:46
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old games
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Tricolor is a 1930 game by Maurice Kraitchik, and published at F.X. Schmid.
The game is played on a regular hexagonal board of size 5. The players have 18 pieces each that they place on their first three rows:
Definitions:
There is a price to pay for stacks with more than three friendly pieces, since these stacks stop having more power after three pieces. The only advantage is the ability to split the stack and maintain more moving range. Not sure if this is worth the risk of having many pieces in the same stack. However, the rule makes sense, to prevent players to build a singleton stack with immense power.
Ralf Gering comments on BGG referring some tactics:
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Tricolor is one of the oldest stacking abstract games, after Bashni and Laska (which inspired Tricolor). It also has an option for three players (check original rules below).
Here is the first reference of the game on Kraitchik's 1930 book, Le Mathématique des Jeux (the following pages are from Dover's second edition, 1953),
Here's a review on Games & Puzzles #32:
This is one of the first hexagonal board games with stacking pieces.
I know only of one older example, and it is from US patent 437838, by Heinrich Sperl, that designed a game that was never commercialized (afaict) and, so, is quite obscure:
By
João Neto
at
18:14
Labels:
older games,
stack pieces
1 comments
Jeux des Oies de Mathurin is another game found at the Flicker account of patricia m:
Each player has eleven geese (owen by Mathurin) and the twin boards are the enclosures from which the players must make them exit.
Rules:
Achieving the goal, thematically, means the geese were able to escape their cage.
The original rules state: jusqu’à ce qu’un des joueurs ait complètement débarrassé son enclos [...] des onze oies qui y étaient enfermées. That means the goal is to remove all eleven geese, but according to the rules, the last geese is alone and cannot be captured. I assumed that the goal is achieved after the tenth geese capture.
Here is the original text written in the board:
Ce jeu doit être joué par deux partenaires qui prennent l’un le damier et les pions rouges; l’autre le damier et les pions jaunes.
Les pions représentent les oies de Mathurin et les damiers les enclos d’où les joueurs les doivent faire sortir. Le but du jeu est d’arriver, par des combinaisons semblables à celles du jeu de dames à disposer ses pions de telle sorte et à les prendre de telle façon que le joueur puisse, en le moins de coups possible débarrasser son damier
Chacun des joueurs pose ses onze pions sur onze cases de la couleur correspondante. La douzième case doit rester libre pour l’évolution de ces pions.
Celui que le sort désigne pour commencer la partie bouge un pion de son damier ou en prend un; l’adversaire agit de même et à tour de rôle jusqu’à ce qu’un des joueurs ait complètement débarrassé son enclos — représenté par le damier — des onze oies qui y étaient enfermées.
Celui qui a le premier obtenu ce résultat est le gagnant
Les pions peuvent évoluer en avant et en arrière, mais seulement sur les cases de couleur et par la diagonale.
By
João Neto
at
17:49
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older games
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Fangt die Mäuschen! (catch the little mice!) is a 1968 uncredited game, published at SPIKA GmbH.
One player controls the two cats, and the other controls the twelve mice. The cats start at the orange circles, near the pantry (the eight yellow circles), while the mice start at the blue circles,
The rules (automatic translation):
The mice begin the game. They try, step by step, to reach the pantry. In doing so, they may use the white spaces as intermediate steps. The mice may move only one space at a time (alternating turns with the cats). They may move in all directions, but cannot move back into their hole. They also cannot jump over cats or other mice. This means the mice cannot catch the cats.
The cats’ task is to prevent the mice from reaching the pantry. For this, they have a small aid: The black cross-hatched space is a mouse trap. If a mouse steps on this space, it is caught and eliminated from the game. The two cats can also catch mice by jumping over them. They need an empty space behind the mouse for the jump to be allowed. The cats can move in all directions. They may only jump over a mouse if the mouse is on a white (intermediate) field. The cats can therefore only catch a mouse if it is standing on a white field.
Jumping over mice only in the white cells seems too restrictive, given the number of available cats.
This is Fox'n'Geese-like game, with some special cells. This extra cells could easily expand the creation of similar games with more exotic powers, abilities and traps.
By
João Neto
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15:23
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old games
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Lancelot is a 1985 game by Roland Siegers, published at Mattel.
The game uses a 14x14 board, but the playing area depends on the number of players. With two players it is only used the central 8x8 area (adding one ring of squares for extra player).
Each player has 30 pieces of his color. There is also five white shield pieces, and one Excalibur (that are only used in variants, check below).
Rules:
Check several examples at escaleajeux.fr.
A more complex variant adds the option of also considering diagonals lines.
Another variant uses the white shield pieces and Excalibur. Each player receives a white shield that can be used only once. When the shield is used, the player summons Excalibur which is placed on an empty square as an extra piece for the player. The white shield is just a token for the use of Excalibur, a piece that represents a power usually called, in abstract game design, a dagger!
Lancelot had a review on Jeux et Stratègie #NF8:
By
João Neto
at
22:58
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old games
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Turnier is a 1976 game by Alex Randolph, published at Parker Brothers.
The game consists of eight board sections, each with 12 positions, some rectangular, some L-shaped.

Each player has 18 pieces (towers) and three flag pieces that can be attached.

Rules
The game has one big problem -- probably what was called a 'fatal flaw' by the author --, after one flag is captured, that player cannot win the game. If the other player also has a captured flag, the game is automatically a draw, since it becomes unwinnable.
A variant was proposed where flags are not used, and one player scores each conquest immediately. This modification does not suffer the same problem.
In 1983, the author made a new iteration of this idea: Claim (later called Die Wikinger Kommen).
It seems that in these new versions, there are slightly different rulings regarding reclaiming board sections:
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Turnier and Claim were preceded by 1970's Castille, also from Randolph,
where the board sections are fixed:
In this ruleset the flags can be captured but are given back to the player and become available again for future deployment. So, the mentioned design error apparently appeared between this first version and Turnier.
By
João Neto
at
15:19
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old games
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Quink is a 1980 puzzle/game by Stephen Sniderman, published at GAMES #16.
Here is the board and rules as shown in the magazine:
This is essentially a Solitaire-like puzzle. But with two boards, both with the same setup, it becomes a race between two players to first achieve the five pentominoes that guarantee a victory. This idea, of course, can be applied to other Solitaire puzzles.
By
João Neto
at
18:22
Labels:
old games,
puzzles
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comments
Maneuver is a 1978 uncredited game, published at Mattel.
This is an unification game, where the player's stones must be all in lines of three or more friendly stones. It has a random setup, but the game is still combinatorial.
These are the rules:
The game was reviewed in GAMES #10:
By
João Neto
at
18:15
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old games
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Most of the early posts about new games came from playtesting and discussions between João Pedro Neto and Bill Taylor. But even before Bill's passing on July 2021, the blog had gradually shifted its focus toward old and obscure two-player abstract board games. The blog will tend to avoid Chess variants, Mancala games, and Go Variants, as dedicated sites for those already exist.
Regarding the chronological tags: older games means 1800s-1940s (pre-WW2),
old games means 1950-1989 (pre-video games),
new games means 1990-2005 (at least for now).