Defeat
The weight of defeat is lightened by learning. [T.Sagme, Meditations]
Talking about new and old obscure abstract games
The weight of defeat is lightened by learning. [T.Sagme, Meditations]
By
João Neto
at
13:53
Labels:
sagme's diaries
0
comments
On each turn, the player may drop up to 4 pieces on empty cells. Such cells must be on an orthogonal line of sight of a friendly piece already on board (the cells in between being empty). Drops are sequential, not simultaneous.
None of the new stones may be part of the same group
Groups with no liberty are captured (as in Go).
When both pass, the winner is whoever has more area plus pieces
(Chinese Go scoring).
Pie rule: 13444 mutator.
==============================
Initial moves on a square board:
a b c d e f g h i j k l m XX OO
=====================
. . . . . . . . . . . . . 1 i3 cgk7
. . . . . . . . . . . . . 2 bg3 g11 b7 il7 i11 l12
. x x . . . x . x . o . . 3
. . . . . . . . . . . . . 4
. . . . . . . . . . . . . 5
. . . . . . . . . . . . . 6
. x o . . . o . O . o O . 7
. . . . . . . . . . . . . 8
. . . . . . . . . . . . . 9
. . . . . . . . . . . . . 10
. . o . . . x . O . x . . 11
. . . . . . . . . . . O . 12
. . . . . . . . . . . . . 13
By
João Neto
at
18:19
Labels:
new games
0
comments
On each turn, the mover must identify a block of connected men of his own; name one as pivot; and rotate the block any multiple of 60º around the pivot, provided all the landing places are either empty, opponent stones, or one of his own cells that the move is just vacating.
Any opponent stones landed on are captured and removed. Passing is legal, and compulsory if no moves are legal. Winner is whoever kills all of his opponent's stones.
abcdefghijklmnopqrstuvwxyzABC Player Y Player O
. . . o o . . . 1 v5.2 xz5wy6 w8.3 v9
. . . o o o . . . 2 t7.4 not(s6) w12.2 x11
. . . . o o . . . . 3
y y . . . . . . . . . 4
y y y . . . . . . . . . 5
. y y . . y . . y . . . . 6
. . . . . . y y y y . . . . 7
. . . . . . . . y . . . . . . 8
. . . . . . . . . . . o . . 9
. o o . . . . . . . o o . 10
o o o . . . . . . . , o 11
o o . . . . . . . o o 12
. . . . y y . . . o 13
. . . y y y . . . 14
. . . y y . . . 15
abcdefghijklmnopqrstuvwxyzABC
[notation: the post-dot-number is the clockwise angle moved in units of 60]
This game from Bill Taylor was inspired after playing Karl Scherer's Squaredance.
By
João Neto
at
09:35
Labels:
new games
0
comments
In games with forced draw, the PIE rule is useless, unless... the cutter gambles! He can make a position that seems to win for one side, and wins for the other!! That's another advantage of PIE, it may be able to reborn a drawish game.
By
João Neto
at
12:49
Labels:
texts
0
comments
Most of the early posts about new games came from playtesting and discussions between João Pedro Neto and Bill Taylor. But even before Bill's passing on July 2021, the blog had gradually shifted its focus toward old and obscure two-player abstract board games. The blog will tend to avoid Chess variants, Mancala games, and Go Variants, as dedicated sites for those already exist.
Regarding the chronological tags: older games
means 1800s-1940s (pre-WW2),
old games
means 1950-1989 (pre-video games),
new games
means 1990-2005 (at least for now).