Fractional Hex
[From Edward Jackman conversations] Speaking of Hex, here's another idea to address it's first-player advantage that may not have been explored much. I found it in the Mudcrack Y and Poly Y book, but it applies to Hex as well. The first player draws a line connecting the midpoints of the opposite sides of one cell, dividing it half, creating two 5 sided cells. She plays her opening move to one of the two halves. The fewer sides a cell has, the weaker a move there is. You might even require that the line divides the cell into a 4 and a 6 sided cell and the move goes in the smaller cell -- that would be a very weak move, even in the center of the board.
Standard move, filling entire cell:
+---+
/ \
+---+ +---+
/ \ / \
+ +---+ +
\ /xxxxx\ /
+---+xxxxxxx+---+
/ \xxxxx/ \
+ +---+ +
\ / \ /
+---+ +---+
\ /
+---+
Half move:
+---+
/ \
+---+ +---+
/ \ / \
+ +-+-+ +
\ / |xx\ /
+---+ |xxx+---+
/ \ |xx/ \
+ +-+-+ +
\ / \ /
+---+ +---+
\ /
+---+
One third move:
+---+
/ \
+---+ +---+
/ \ / \
+ +---+ +
\ / ,+ /
+---+ /xx+---+
/ \ |xx/ \
+ +-+-+ +
\ / \ /
+---+ +---+
\ /
+---+
No comments:
Post a Comment