Conflict
Conflict is a 2000 game by Alexander Stevens, published online.
The game is played on a 10x10 board, initially empty.
Each player has eight soldiers (myrmidons), twelve shields (bucklers) and four jumpers (assassins).
Rules:
- Initially players take turns to drop their pieces in their first four rows
- On his turn, the player moves a friendly piece:
- soldiers and shields move like Chess queens
- soldiers can only capture if they are in moving range from another friendly soldier
- captures are by replacement
- shields cannot capture or be captured
- assassins can move one or two steps in straight line, or jump over a piece landing in the immediate next square that must be empty or occupied by an enemy piece (that is captured)
- Wins who capture all enemy soldiers.
The game originality is in the restricted capturing ability of soldiers. On the downside, the initial phase of dropping 48 pieces on board is not a good way to start a game. It's too long. The game needs a fixed setup, just like Chess or Checkers (the old ones knew a thing or two). This is important to improve the game's interaction.
Also, having twelve shields seems a bit too much. It might give an opportunity for very defensive tactics.
There is a ZRF to play Conflict.
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