Take it Away
Take it Away is a 1969 game by Sid Sackson, published at Dover.
It is played on a 8x8 board with 34 white, 20 red and 10 blue stones (for a total of 64 stones).
- The game begins by players randomly placing every stone on the board, one per square.
- The first player starts by removing a white (which he keeps)
- On each remaining turn, the current player must pick one stone on the board and execute with it a sequence of checker-like jumps (orthogonal and/or diagonal). The sequence cannot stop while there are jumps to be made. Every jumped stone is captured.
- When there are no more jumps available, the player with highest score wins the game.
- blue stones value three points, red stones two points, and white stones one point
- There is an optional way to end the game: any player at any time can say "Take it Away" meaning he removes himself from playing. The other player continues making jumps while possible. When he ends, the remaining stones on the board will count as negative points for the last player (which the rules call the patsy).
The 'take it away' rule is what makes this game interesting. It is an auction-like rule that adds a very nice tension to the game. The rules especially shines if the game is played with three or four players.
The game appeared in Sackson's book A Gamut of Games.
Here's its description on Jeux et Strategie #45, where it was called Butin (booty):