Nevo
Nevo, aka 2-5-8, is a 1979 game by Michael Vonderheid, published by ArtDeco Games.
The game is played in a 7x12 grid, and each player has twelve pieces.
The initial setup,
The rules:
- On her turn, the player moves one friendly piece to an adjacent (orthogonal or diagonal) empty space.
- Any piece that becomes isolated, i.e., not adjacent to another friendly piece, is removed from the board.
- Pieces that move to the adversary area score points. In the first enemy row, the player gets two points; in the second row, five points; and in the last row, eight points.
- for a piece to score the previous rows in its column (in the adversary area) must be occupied by friendly pieces,
- for each one of these columns, only the furthest piece scores (eg, three pieces in the same column only score eight points)
- The player that first achieves a position worth sixteen points wins the game, but with three different pieces (so, two pieces scoring eight points each is not enough).
Some notes:
- Since isolated pieces are removed, it means that a piece movement must be thought in tandem with the group it belongs
- The original rules state that it is a decision of the adversary to remove these isolated pieces. I'm not sure if there is any board position where it would be advisable to keep these enemy pieces on board.
- If a column (in the adversary area) is not entirely occupied, the more advanced pieces don't score points
- Notice that there are no jumps or captures. This is a race and blocking game.
Here are the original rules:
And an even briefer mention in GAMES magazine #20,
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