Dobývání Hradu
Dobývání Hradu, Czech meaning “The Conquest of the Castle”, is a 1984 uncredited game, published by Tofa (a Czechoslovakian game publisher).
EQUIPMENT
- A square board of 381 squares (19×19)
- Construction pieces for the castle fortifications (walls, towers, and keeps)
- 16 soldier-pawns: 8 black and 8 white
The board is empty, and each player builds the fortifications of their castle by placing the keeps on the red squares, the towers on the grey squares, and the walls on the yellow squares.
OBJECTIVE OF THE GAME
To win, players try to occupy the central square of the opponent’s castle (marked by a black circle). As soon as a player reaches this square, they win the game and it ends immediately.
PLACEMENT OF SOLDIERS
Once the fortifications are built, the players alternately place their eight soldier-pawns on the walls, wherever they choose. A random draw determines who begins.
MOVEMENT AND CAPTURES
Players take turns moving one of their soldiers. A soldier may move forward, backward, left, or right, but never diagonally. A soldier can move any number of squares, but the path must be clear and fortifications are obstacles to this kind of movement.
In addition, in a single turn, a soldier may:
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climb onto a wall,
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move along a wall, or
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climb down from a wall.
Each of these counts as one step of movement. For example, to access a wall, a soldier must first move to a square adjacent to it, then on the next turn climb onto it.
Soldiers may not stop on the central square of their own castle, though they may pass through it. All other squares inside castles and along walls are accessible to both players’ soldiers.
During a move, a soldier may capture an opponent by occupying their square. The captured soldier is permanently removed from the game. Captures are not mandatory.
The automated translation of this second ruleset:
“The Conquest of the Castle” is a game for two players. Before starting, each player builds the fortifications of their castle on their half of the playing board. Wooden blocks are used to build the walls with battlements and towers.
The game begins after the drawing of lots for the color of the figures — the soldiers. After the draw, each player places their soldiers on the walls of their castle so that the initial setup is on top of the castle walls.
The aim of the game is to conquer the central square of the opponent’s castle.
The game begins with the first move by the player with the white soldiers. Both players then alternate turns, one move at a time. Players are required both to attack and to defend.
During their turn, soldiers move on the playing field, that is, outside the walls, between the castles, or along the walls, and may move forward, backward, to the right, or to the left by any number of squares. Diagonal movement is not allowed. Soldiers cannot move diagonally.
Movement of soldiers is limited by the fortifications. When climbing onto or descending from the walls, a soldier may only move one square. In other words, a soldier can only climb onto a wall from an adjacent square at its base. To step down from the walls, a soldier must first descend to the first square next to the wall. Gates are not considered as part of the walls; soldiers may pass through them without restriction.
No soldier may step onto or move across the central square of their own castle.
Soldiers who are captured are removed from the game. A capture occurs when a soldier occupies the square on which an enemy soldier is standing.
The conquest of a castle and the capture of its central square is the key to victory in this tactical game. To succeed, the player must skillfully coordinate the movements of their soldiers, because a clever strategy is always better than sheer force.
Wishing you many enjoyable moments with the game — The Manufacturer.














