Caesar's Game
Caesar's Game is a 1984 game by Malcolm Goldsmith and Michael Kindred, published at Waddingtons.
Each player has four columns and six coins. This is the initial setup:
Notice that coins are placed in the small square intersections between the large circles.
Rules:
- On his turn, the player either moves one of his columns or one of his coins
- A column at the board's edge can move to an adjacent empty circle of its color
- Inside the board, columns jump over adjacent coins, landing in the immediate next circle, that must be empty; jumps can be multiple
- Coins can move to diagonally adjacent intersections, that must be empty
- Coins can also trap enemy columns by custodian capture; a trapped column is then placed at an empty circle (of its color) at the board's edge
- A column can pass through a 'trapped' circle (i.e., between two enemy coins) but cannot end its movement there
- Wins the player that makes a square formation with his four columns, no column can be at the board's edge
The original rules:






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