Hinck
Hinck is a 1973 uncredited game, published by Interbero.
Each player has 40 pieces, which are initially placed in the players' first four rows, plus the four rightmost columns of the central row, leaving the 9x9 board's center empty.
Rules
- The first move (called a hinck) must go toward the free central square, in a horizontal direction.
- Each player, in her turn, selects a friendly piece and uses it to jump over an adjacent piece (of either color), landing on the next square, which must be empty.
- The jumped piece is captured.
- Only orthogonal jumps are allowed (so, no diagonal jumps)
- A single capture takes precedence over a multiple capture, but once you begin a multiple capture you must complete it.
- When one player does not have more moves, the game ends. The player with less stones on board wins the game.
The single capture precedence is intriguing. Usually, a Checkers-like game making it optional the maximal-capture rule is bad design, because it prevents players to produce forced move sequences, which is one of the best things this family of games has. But here there's still a mandatory aspect to the ruling, which feels quite original.
Also, capturing your own stones is curious, but runs the risk of reducing player's interaction and making more of a race game.

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