A Quoridor variant
FOUR-WAY WALLS
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* One player has stones n s e w, the other N S E W.
* Each stone must try to cross the boundary furthest in its name-direction.
* With 13444 equalizer, in each turn each of a player's stones, (move order at the mover's discretion), must move one orthogonal step; then a wall is played (but not on the boundary); all as in Corridor.
* If any stones are adjacent to the moving stone in its chosen direction, it may jump them to the next vacant cell. If a wall blocks this direction part-way through such a jump, either unblocked right-angle may be turned.
* The winner is the first player to get three stones off the board.
A B C D E F G H I J K
a + - - - - - - - - - - - - - - - - - - - +
: :
b : + + + + + + + + + :
: s :
c : + + + +-------+-------+ + :
: W :
d : + + +-------+ + + + + :
: S | e | :
e : + + + + | + + + + :
: E | | :
f : + + + + + + + + + :
: | N | :
g : + + + + + + | + + :
: | n | :
h : + + + + + + + + + :
: w :
i : + + + + + + + + + :
: | :
j : + +-------+ | + + + + :
: | :
k + - - - - - - - - - - - - - - - - - - - +
N E S W wall n e s w WALL
"""""""""""""""""""""""""""""
1. - - - W CEj e e s - Fik
2. N E S W GIc n e w w Cfh
3. N N S W EGc n e w w DFd
4. N N W W Hhf n e w s Ddf
5. N E S N Fdf
This is a very fun game. Both player must, at each turn, decide which enemy player they want to delay, while advancing their own as far as possible.
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