PROGRESSIVE QUAD LISBON
Progressive moves.
No two moves within a turn may be recursively kingwise connected.
Winner is whoever connects three sides, or makes a closed loop,
of recursively kingwise connected stones.
Sample Game:
X odd moves
1. e5
2. d4 d6
3. f2 f4 e7
4. e468 g7
5. g1 g8 fh6 c8
6. g3 acg5 dh8
7. h1 bd2 c4 f5 ch7
8. cegi2 b4 h5 f8 b9
9. i1 ch3 a4 b6 a8 gi9
10 c1 a2 f3 i3 i6 a7 c9
11 d3 f1 f7 a6 a9 i4
12 g6 e1 & wins (miai at d7 & i7)
. . o . O x x x x
o x o x o x o . o
. . x x . o o x o
x o x o o x . . x
o . o . x x o o .
x x . o o x O x o
o . x ! x x o x !
x . x o o o x o .
x o o . . . x . x
a b c d e f g h i
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