KASTEEL
2 Asalto-like Games for 2 Players © Fred Horn
1982
Game I: Board and Startposition:
Goal for Black: To reduce the amount of attacker-Pawns to 5 or less.
Rules
- White begins, than Turns alternate.
- In his Turn White moves 1 Pawn 1 square to an adjacent empty square left or above.
- In his Turn Black moves 1 of his Pawns along a straight line in any direction over empty squares to land on an empty square.
- When Black can jump over a White Pawn during his move and land on an empty square after the Pawn, this Pawn is captured and removed directly from the Board.
- When Black starting from that square again can jump over a Black Pawn he can do so and also capture this one and remove it, and so on till he cannot capture a Pawn.
Game II: Board and Startposition:
Goal for White: or To occupy all squares in
the KASTEEL or To
immobilize the Black King so he cannot move anymore.
Goal for Black: To reduce the amount of
–attacker-Pawns to 3 or less.
Rules
- White begins, than Turns alternate.
- In his Turn White moves 1 Pawn 1 square to an adjacent empty square left or above.
- In his Turn Black moves 1 of his Pawns along a straight line in any direction over empty squares to land on an empty square.
- When Black can jump over a White Pawn during his move and land on an empty square after the Pawn, this Pawn is captured and removed directly from the Board.
- When Black starting from that square again can jump over a Black Pawn he can do so and also capture this one and remove it, and so on till he cannot capture a Pawn.
- Next to moving a Pawn, Black may also move his King 1 square in any direction within the KASTEEL. The King cannot capture.
No comments:
Post a Comment