Some thoughts about identical development
Some thoughts about identical development
Fred Horn (c) Sep 3, 2012
BUFFALO is a well known game invented by Alex Randolph.
In his article in The Games Journal Greg Aleknevicus states the game is a further development of a group of games normally referred to as “Fox and Hounds” and in Dutch as ‘Kat en Muis’ (Cat and Mouse).
In fact, it is from another source, because there is also an element of capture involved. It has more to do with ASALTO and all its variants, where two unequal opposite parties try to accomplish different goals.
One wants to capture all of his opponents pieces, the other wants to go somewhere on the Board a) to reach some goal-squares or get off the Board or b) to occupy certain squares.
The extra that was introduced by Alex Randolph were the two different kind of pieces at the conquering side, one Indian with his four Dogs, against a herd of Buffalos. But was this really new?
A long time ago, somewhere in the mid-seventies of the last Century, I bought some printed games from before 1900, which are in Holland known as “Spelplaten” or ‘Platte Spellen’ (“Gameplates” or ‘Flat Games’). One of them was the game De Schapendief, a rather abstract looking game, unlike most others from that period which are mostly Goose-like games. When you examine what is in the Rules at a first look you really cannot believe your eyes. Has Alex Randolph plagiarized an old game?
Of course not! I cannot believe that Alex should have done such a thing (use a game-mechanism) without reference to the original. And this original is only known in Holland, was never ever published after its first printing and the rules are written only in Dutch. So here is a true example of that much talked about phenomenon of separately inventing the same thing. And this has happened with nearly a Century in between!
The Sheepthief
This game is played with two; one is the shepherd, the other the thief.
The shepherd places his 16 sheep on the squares at the bottom-side of the game, next to each other, leaving the middle column open.
Here he places in his first row the shepherd. The other player places the thief in the middle of the upper row of squares; and places his dogs to his wish anywhere, one in each row on the three upper rows.
Then players move alternately. The shepherd moves first. He may only move one sheep one square forward in a turn. The thief can only move a dog sideways in his own row two squares at the time.
As soon as the thief can move (slide) a dog to a square occupied by a sheep, this sheep is captured.
Thief and shepherd can move one square in all directions in their turn.
The thief will pay the shepherd one counter for each sheep that reached the grasslands, while the shepherd must pay one counter for each sheep at the end of the game to buy it back.
If the shepherd himself is caught, he must pay five counters ransom.
§
Greg Aleknevicus' The Games Journal article
To tell you about Buffalo, I first need to tell you about Fox & Hounds (also known as Fox & Geese and at least several other names). For those who do not know this traditional game, it's quite simple:
Place four "hounds" on the rear-most black squares of a standard 8x8 checkerboard. Place 1 "fox" on any of the front-most black squares. Movement is as in Checkers without the jumping — you may move into any diagonally adjacent square. Hounds may only move forward whereas the fox may move forwards or backwards. Note that there is no capturing. The winner is the player who leaves his opponent unable to make a move.
Why mention all this? Well, Buffalo is obviously inspired by Fox & Hounds and I'm almost certain that it too has a solution. The trick is that I have not yet been able to ascertain if this is so. In fact, I can't even say for sure which side is favored.
You can't get much simpler than this, but it has proved to be an interesting challenge. The game has flip-flopped back and forth as players try a variety of different "openings". First one approach will be attempted, effective counter-moves will be discovered and it will seem that one side must surely be the "winning" one. Then another approach will be tried, and it will seem that the other side has the guaranteed win. At this point I haven't explored Buffalo enough to make any definitive statements but while it does seem that the buffalo player has the easier time, I have the sneaky feeling that the Indian has the guaranteed win. Even though the game will lose all interest once (if) I'm ever able to figure it out completely, it has been an enjoyable exercise working through the various approaches and responses.
Of course, you could easily just ignore all this nonsense about "solving" the game and play it as a very quick and simple contest but I'm not sure that it's all that engaging as a game rather than an interactive puzzle.