Pusher, Leverage, and Physics
Pusher is a 1993 game by Werner Falkhof, and published by ASS Altenburger Spielkarten.
The game works for two or three people, and has a dexterity element to it.
The rules,
Since there is Physics involved (players push balls in non-deterministic ways) this is a game that looks abstract, but isn't. Something between a mini-pool and Subbuteo, which is very hard to design well.
Indeed, the last part of a review by Ben Baldanza:
Pusher is another great-looking game that disappoints in play. I give Theta credit for trying to integrate a dexterity mechanic into a placement and seemingly strategic context, but the result is more chaos than strategy.
- There are five shapes of wood tiles (ten pieces of each type?) and two pawns for each player.
- First place the board on the table, and then put the pawns appropriately on it.
- On his turn, the player places two pieces on the structure, and then move one of his pawns that must be placed higher.
- The player unable to do it, or the player that collapses the structure, loses the game.
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