Hexagrams
Hexagrams is a 1988 game by Marv Nelson which self-published it.
The game is played on a tiling of hexagons and triangles. Each player has 16 tall pieces (the Triads) and five flat disks (the Hexads) starting in the following setup:
Rules:
- A player must do one of the following actions, in decreasing priority:
- using a hexad to capture an adjacent enemy hexad, this is possible only if the two triangles between them are empty; capturing hexads is optional
- using a triad to capture an adjacent enemy triad; capturing triads is mandatory
- move one friendly piece, hexad or triad, to an adjacent empty cell (hexads can only move when the two adjacent triangles are empty)
- triads can only move forward
- a triad can be moved out of the board, at the player's last row
- Wins the player that either captures all enemy hexads, or by stalemating the adversary


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