Cross-Hairs
Definition: A piece is on an enemy line if it belongs to a line of adjacent pieces (of either color or type) between two enemy pieces. A line similarly includes any sequence of adjacent edge cells.
RULES
1. On each turn, each player must drop a friendly soldier on an empty cell adjacent to any stone AND then, optionally, move any soldier to an adjacent empty cell which is adjacent to any other piece. After each drop and after each move:
1.1 Any enemy soldier not on the edge and belonging to *two* enemy lines is replaced by a friendly King;
1.2 Any enemy soldier on the edge belonging to *one* enemy line is replaced by a friendly King;
1.3 This replacement only happens if the dropped/moved piece participates in one of those enemy lines;
1.4 Kings are never replaced and do not move.
2. When all cells are occupied, the player with more Kings wins.
abcdefghijklmnopq
. . . . . 1
. . . . . . 2
. . . . . . . 3
. . . . . . . . 4
. . . . . . . . . 5
. . . . . . . . 6
. . . . . . . 7
. . . . . . 8
. . . . . 9
abcdefghijklmnopq
Sample Game:
ooo xxx
----------------------
1. i5 -- j4 --
2. k3 -- g5 j4h4
3. f6 k3i3 k5 h4j4
4. e5 i3h4: e7 --
5. l4 h4i3 m5 j4k3
6. l2 l4m3 d4 k3l4
7. n6 m3n4 c5 e7g7:
8. l6 l2k3: h6 l4j4:
9. a5: f6e7 o7 h6j6
10 h6: h6i6 h8 j6k7
11. b4 e7d6: j6: o7p6
12. q5 n6o7: c7 g7e7
13. d8 a5b6: a5 d4c3:
14. d2: d6f6 e9::j6h6
15. g9: d2e3 d6 e7g7:
16. e7 e3f4: f8: h8i9:
17. h8 f4d4: j8: h6j6
18. m7 q5o5 m3 i9k9
19. l2 d4f4 n6 m3o3:
20. n2 o5p4: n8 k7l8:
21. g3 p4o5 q5: q5p4
22. q5: n2m1 h2 n8m9
23. f2 i3j2 n2: n2m3
24. i1: n4l4 k1 m3n2:
25. n8: i1g1 resign
abcdefghijklmnopq
. o . @ # 1
. o @ o o @ 2
@ . o . o . @ 3
# . o . @ o . @ 4
@ @ # @ # @ @ o # 5
# @ # . x # x @ 6
@ # @ # . # # 7
# x # x x o 8
@ # . x x 9
abcdefghijklmnopq
One possible variant would remove the edge rule, turning the board into a hex-torus. This has pros and cons, it simplifies the game but at the cost of some clarity (the board topology would become harder to grasp).
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