HIXT
Rules:
* On his turn a player drop a friendly stones in an empty cell, and
connects it, via a bridge, with any friendly stone (at diamond's distance)
* Stones connect via adjacency or using a bridge
* PIE rule for the second player's first move
* The player connecting two opposite edges or making a Y connecting
three non-adjacent edges, wins the game
Sample Game:XXX === OOO
j13 o8
h7 i10
l9 o10
l11 l7
k8 o12
j5 i6
g6 f7
d7 l5
m4 s4
q4 p3
p5 s6
p15 o14
m14 r15
c10 i12
g12 b9
c8 f9
d11 m2
g2 i4
j3 j1
h1
1-0
Final position:
|a b c d e f g h i j k l m n o p q r s t u v w x y z A B C
| x o__ . . . . . . 1
| \__
| x__ . . o__ . . . . . 2
| \__ \__
| . . x__ . . o__ . . . . 3
| \__ \__
| . . o . __x__ . x o . . . 4
| __/ \__ |
| . . . __x __o . x . | . . . . 5
| __/ __/ |
| . . __x __o__ . . . . o . . . . 6
| __/ __/ \__
| . x o x__ . o__ . . . . . . . . 7
| | \__ \__
|. x . | . . x . o . . . . . . . 8
| | | |
| o | . o__ . . x . | . . . . . . . 9
| | \__ | |
| x . . o . | . o . . . . . . 10
| | | |
| x__ . . | . x . | . . . . . . 11
| \__ | |
| . x__ o . . o . . . . . 12
| \__ |
| . . x__ . . | . . . . . 13
| \__ |
| . . . x__ o__ . . . . 14
| \__ \__
| . . . . x o . . 15
|a b c d e f g h i j k l m n o p q r s t u v w x y z A B C
Hixt is a hex variant of Twixt with some different connenction criteria. The board should be large enough so that the drama of a single bad move could not determine the match outcome. Probably, a hex board with edges of size 10 should already provide a nice battle.
No comments:
Post a Comment