Fehde
[Feb 2013] Fred Horn was kind enough to translate the rules:
Game-Rules
A Tactical Game for 2 Persons from 8 years on,
with both two Knights and nine Squires.
Aim of the Game is to get your Knight
occupying the Opponents Knights’ start-position; or tocapture the Opponents’
Knight by jumping over or in the same way capture all Opponents Squires.
The two Knights (Balls) start, at the
beginning of the Game, on their same colored Field (Cirkle), the
nine escorting Squires start on the 9 surrounding yellow Fields (Cirkles).
Players draw who begins and then Turns go
alternately by moving in his Turn one Piece of the Players’ color. Moving goes in
all directions, including diagonal.
A move is only to a next, free adjacent
Field (Cirkle).
When it is a Players’ Turn and an Opponents’
Piece is adjacent to one of his Pieces and the Field (Cirkle) behind is empty, The
Player MUST in this Turn jump over the Opponents’ Piece.
This Piece is captured and removed from the
Board.
Does the Players have more than one opportunity
to jump he is free to choose which capture he wants to make.
Only one Piece can jumped over and it is
not allowed to jump over your own Pieces.
Knights can move or jump to all Fields –a color
does not count-, but Squires are
only allowed to occupy their own yellow Fields(Cirkles)-their start-position- or the
grey Fields(Cirkles) =No-Mans-Land=. The Squires may jump over an Opponents’
yellow Edge only, when after the jump they occupy a grey Field (Cirkle).
Winning is by
- capture of the Opponents’ Knight;
- capture of all Opponents’ Squires or
- moving the own Knight on to the start-position of the Opponents’ Knight.
1 comment:
You should ask Christian Freeling.
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