Duell
Duell, aka Conquest, is a 1975 game by Geoffrey Hayes, published by Alga (among others).
The game is played on an 8x9 board. It uses dice, not as random generators, but as pieces. Each army has eight regular dice, plus a 'key piece' with one dotted star on every side.
The setup is as follows (with all faces 4 facing inwards):
The rules:
- Regular dice move by 'tumbling' their faces over the next empty square (there's no diagonal moves; there's no jump over other pieces).
- The initial move must be forward or backward
- Pieces can also turn right or left during the move; this can be done just once during the move
- The number of moves is given by the die's top face; the piece cannot stop until the entire move sequence is done
- Key pieces can only move one square per turn (after all, all their faces have a one)
- Capture is by replacement and is only possible at the last square of the moving piece
- Wins the player that captures the enemy key piece; or moves his own key piece to the initial square of the enemy key piece (so White's moving from e1 to e8, or Black's from e8 to e1).
Some hints given by the rule book:
- It is sometimes possible to approach one square from two different paths.
- Your choice of path will determine what number will be on the "top face" of your piece at the conclusion of the move.
- Your strategy can include planning for a subsequent move if you can control the top number and space location.
Here's a review from GAMES magazine #2:
And from Games & Puzzles #48:
There are not that many abstract games using dice as pieces. We already mentioned Chase (1985) here in the blog. Other examples are Mojave (2004) and Cublino (2006).





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