Tris
Tris is a 2006 game by Daniel Solis.
The game is played on an 8x8 board, initially empty. Each player has enough pieces of one color (probably 40 is more than enough).
Rules:
- On his turn, the player either:
- drops a friendly piece, on an empty square, at the first/last row or vertically connected to another piece (or either color)
- moves a piece to a horizontally adjacent empty square
- then, the piece 'falls' until meeting another piece (falls in the direction of the edge supporting its column of vertically connected pieces)
- if there were pieces on top of the moving piece, those pieces also 'fall'
- If, after the drop/move, an orthogonal or diagonal 4 in-a-row of pieces of the same color is made, those pieces are removed from the board (cf. next rule for exceptions)
- the remaining pieces fall accordingly, which might produce more 4 in-a-rows, and so on...
- Fixed pieces: the pieces at the first/last row are fixed and cannot be removed
- when a row is full, those pieces also become fixed
- A player wins if either:
- his first four rows are full
- twelve of his pieces are removed
Comment from the author: Pretty simple game here, essentially taking elements of Tetris and Connect 4 and laying it flat on a board instead of vertically.


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