SJEKKERS
A post by Fred Horn
SJEKKERS
A Checkers-like board game by Fred Horn © 1982
Game-Board &
startsituation
Material
Game-Board
36 Disks ; 18 Black
and 18 White
Rules
= White
starts, then Turns alternate.
= In
his Turn a Player can either move or jump with 1 of his Disks (or “Sjek”s).
=
Moving is always forward to one of the two adjacents crossings when
these are empty.
=
Jumping over an own Disk is too
always forward to an empty crossing (direct behind
the
own Disk) in the direction of the jump.
= Jumping
over an opponents’ Disk to the next
empty crossing can be done forward as
well
as backwards and is obligatory when possible.
The
opponents Disk is captured and removed from the Board.
= In a
Turn, multiple jumps are not allowed.
= When
the Player has more than one option to
capture a Disk, he may choose which
one
is for him the most valuable option.
= When
a Disk reaches the last row of crossings it is promoted, by placing another
Disk
of
the same color on top, making it a “Sjek”.
= A
“Sjek” can move in any direction in a straight line over empty crossings, to
land
were
it chooses, on an empty crossing.
It
is not allowed to jump over an own Disk, only when the “SJEK” can act like a
normal
Disk, thus jumping over an adjacent Disk and only forward to an empty crossing
direct behind.
= When
a “Sjek” in his Turn jumps over 1 (and only 1) opponents’ Disk, this Disk is
captured and removed from the Board.
If
such a jump is possible it is obligatory.
=
Player who captures all opponants Disks WINS the game.
When neither Player can reach this goal the game is a Draw.
Variant
Rules: Play the game using the ‘normal’ rules for
Checkers.
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