Aug 10, 2015

SJEKKERS

SJEKKERS
A Checkers-like board game by Fred Horn © 1982

Game-Board  &  startsituation

Material
  • Game-Board
  • 36 Disks ;  18 Black  and  18  White

Rules
  • White starts, then Turns alternate.
  • In his Turn a Player can either move or jump with 1 of his Disks (or “Sjek”s).
  • Moving is always forward to one of the two adjacents crossings when these are empty.
  • Jumping over an own Disk is too always forward to an empty crossing (direct behind the own Disk) in the direction of the jump.
  • Jumping over an opponents’ Disk to the next empty crossing can be done forward aswell as backwards and is obligatory when possible. 
    • The opponents Disk is captured and removed from the Board.
  • In a Turn, multiple jumps are not allowed.
  • When the Player has more than one  option to capture a Disk, he may choose which one is for him the most valuable option.
  • When a Disk reaches the last row of crossings it is promoted, by placing another Disk of the same color on top, making it a “Sjek”.
  • A “Sjek” can move in any direction in a straight line over empty crossings, to land were it chooses, on an empty crossing. 
    • It is not allowed to jump over an own Disk, only when the “SJEK” can act like a normal Disk, thus jumping over an adjacent Disk and only  forward to an empty crossing direct behind.
  • When a “Sjek” in his Turn jumps over 1 (and only 1) opponents’ Disk, this Disk is captured and removed from the Board.
    • If such a jump is possible it is obligatory.
  • Player who captures all opponants Disks WINS the game.
    • When neither Player can reach this goal the game is a Draw.
Variant Rules: Play the game using the ‘normal’ rules for Checkers.

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