Election Games (1/4)
SIERPINSKI ELECTION
On each move fill a cell or cells with your symbol. The number of stones dropped follows a 121 cycle (ie, one stone, then two stones, then one stone, and so on). In short, we say it uses a (121)* progressive mutator.
Two friendly cells in a small triangle win that triangle for the player.
Two won small triangles in the same large triangle win that for the player.
Two won large triangles for a player win the game.
The notation is, top-triangle = 1; bottom-left = 2; bottom-right = 3;
and largest triangle = 1st co-ordinate down to smallest = 3rd co-ordinate.
Game example: J's B's
1. 111 222 333
2. 213 311
3. 123 231 221
4. 312 211 233
5. 313 212
6. 323 121 131
7. resign
j
. .
j b
. j . .
___________
b \ / b
b j \ / j j
\ /
b j \ / . .
b . . b \ / . j . b
The name is due to the way committee membership can be fiddled so that a strategically-placed minority can still win an election! The idea and these games by Bill Taylor.
This election principle can be extended to more games (check next posts).
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