RingGo 80% Go 20% Hex
[(C) 2001 William I. Chang] RingGo is a variant of Go played on a hexagonal lattice with 127 points, 18 of which are removed from play in order to strike a balance between how easy or hard it is to make a group of stones live. The board inherits from Rosette, Medusa, and especially a conversation with Greg Van Patten. Most points have 4 liberties. While it is harder to make two eyes, it is easier to connect groups so the network may have two eyes. In this sense, I think the game achieves its goal of combining Go's intricate eye-making tactical play with the connection-making strategy of Hex (though perhaps not enough of the latter). I'm sure it can be refined and improved if more people tried it. The board is generalizable to odd-order lattices by repeating the Medusa pattern, although there are lots of other beautiful patterns to choose from. . . . . . . . . . . . . . . . .
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. . o . . o . . RingGo boards of order 5/7/9, with 55/109/193
. . . o . . . points. The order-11 board has 301 points.
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One might play RingGo on a Go board if one can envision dividing each
square into two triangles with a diagonal line drawn top-left/bottom-right.
(There actually was a commercial version of Hex done this way!) Or, have
the players sit adjacent and both look toward the *. . . . . . . . *
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B
This game should play very differently from other hexagonal Go variants.
I tried and liked it :-) Any suggestions or comments will be greatly
appreciated!
William Chang Los Gatos, California 18 April 2001
email: wchang@acm.org, williamichang@hotmail.com
(C) 2001 William I. Chang
---Other Boards:
Rings board
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Medusa board
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