OROUBORUS
Players take turns moving both ends of the slime-worm, each to some
adjacent cell. After each move, each end leaves a stone of that
player's colour. The worm may not move onto a coloured cell.
If at some point before the board is full, a worm-end cannot move normally,
the next player who is able to must split the other end into two heads.
A player wins if he makes a 3 in-a-row with his stones.
If both ends become blocked simultaneously, the last player to move wins.
Game sample:
J starts
nw.e w.se w.ne ne.e e.sw nw.se
w.w sw.sw sw.w se.w se.ne e.w
B wins
Final Position:
. . . . .
j b . . . .
b b j . . . .
j j b j . . . .
. b . .[b]j j b .
. J B . . b j .
. . B J . j b
. . b j b .
. . . . .
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