Y-MOKU
The winner is whoever first makes
(i) a line of 5 (or more) adjacent stones of his own colour; or
(ii) a standard Y-connection of his own colour.
Swap option exists.
Game Example:
_XX_ _OO_(was swapped)
. 1. m11 m9
. . 2. p10 j10
. . . 3. o9 n8
. . . . 4. p8 n10
. . . . . 5. o11 o7
. . . . . . 6. l10 k9
. . . . o . . 7. k11 i11
. . . x o x . . 8. s11 q11
. . . o o x . . . 9. l8 h12
. . . o x o x . . . 10. g13 f12
. . . o x x x o x . . 11. resign
. . o o . . . . . . . . 12.
. . . x . . . . . . . . . 13.
abcdefghijklmnopqrstuvwxy
No comments:
Post a Comment