May 29, 2019

s i*X*O

A  Tile - laying Boardgame 
Fred Horn  25/11/2016

Introduction On SPIEL’16 in Essen I did meet Mr. Christer Ekberg from Sweden who was presenting a newly published game TREXO by Förlago AB.  The material to play the game reminded me strongly of something I did invent in the last part of the 70’s nearly forty years ago. Looking through my historic files I found the Notes for a game on a 8x8-board, using domino-like game-pieces with the symbols of ‘noughts and crosses’: an X  and an O. It was easy to see that this game (it never got a name!) with a few adapted rules could be played on the Board and with the Tiles of the TREXO-game.

Aim of the Game
  • To be the Player with more “lines” with six of his symbols on a ‘line’.
Material
  • Board with 10 x 10 squares
  • 45 Tiles – two squares with on one square an X and on the other square an O


Start
  • The Board is placed between the two Players on the Table.
  • All Tiles are placed in a “Stock” next to the Board.
  • One Player picks 1 Tile and place it anywhere, according to the grid, on the Board.
  • The other Player choses his symbol:  X  or  O .
  • The first Player do have two options: or to start play or to let his opponent start.
  • When the starting Player’s Tile is West/East, than the other Player places his Tiles North/South and in reverse when the first Player does have North/South the other places West/East.

Play
  • After ‘start play’, Players’  Turns alternate.
  • In his Turn a Player takes a Tile from the “Stock” and places it to his wish anywhere on the Board according to his orientation (North/South or West/East).
  • Players try to get 6 (exactly 6!) of their symbol on a straight ‘line’ on the Board.
    • The symbols do not need to be adjacent, other symbols or open squares in between are allowed.
  • If a Player makes a ‘line’ with 6 of the opponents symbols that does not count.
  • When a Player has made a ‘line’ (if possible to make 2 or more -‘lines’ with 6- in the same Turn, each ‘line’ counts) with 6 of his symbols, he end his Turn by picking a Tile for each ‘line’ from the “Stock” placing it “blind” in front of him to mark his “Score”.
  • When the “Stock” is empty game ends.
  • Each Player counts his “Scored” Tiles. Player with the highest sum wins.
  • When it is an equal sum the game ends in a Draw.

May 22, 2019

TRINGS

A Board-Game for 2 Players by Fred Horn
Fred Horn   18-04-2018

MATERIAL
  • Game-Board
  • Two sets of Playing -Pieces in different colors consist of: 4 pins; 4 tubes; 4 rings.
  • The pin fits into the tube which fits into the ring.
 
SETUP
 
AIM of the GAME
  • To be the first Player who makes FOUR ‘TOWERS’ (a pin in a pipe in a ring) anywhere upon the (cross)points of the Board except on the points with a dot (the start-points).
RULES
  • Red starts than Turns alternate.
  • In his Turn a Player may move a Piece to an adjacent empty (cross)point, or he may jump over another Piece (or combined Pieces) when the (cross)point thereafter in the jump-direction is empty.
  • Multiple jumps are allowed and change of direction after each jump also. Player can stop jumping on a point of his wish.
  • Player has to move or jump, passing in his Turn is not allowed.
  • Player may end his move or jump by placing his Piece ‘in’ or ‘over’ a Piece of his own color.
  • A pin can only be placed ‘in’ a pipe and a pipe only ‘in’ a ring, as well as a ring can only be   placed ‘over’ a pipe and a pipe ‘over’ a pin. 
    • Making a ‘combination’ upon a (cross)point with a dot (the start-points) is not allowed.  
    • Ending a ring ‘over a pin or a pin ‘in’ a ring is not allowed.
  • When a (cross)point is occupied by 2 or 3 Pieces these cannot be moved again, they stay put.
  • The first Player making FOUR “TOWERS” upon ‘not-dotted’ points, WINS.
A larger Board is available to play the game with three or four Players. Players alternate Turns clockwise, Red starts. Other Rules identical to the 2-Player-game.
 
 
Start-position for the game with three Players:
 

Start-position for the game with four Players:
 

May 15, 2019

TRES

A board-Game for 2 or 3 Players
Fred Horn 21/06/2011; adapted 12/06/2017
 
Material:
  • 64 Play-triangles (24 Red; 24 Green; 16 Black)
    or:
  • 48 Triangles with one side Red and the other side Green  plus
  • 8 Red/Black and 8 Green/Black Triangles
  • The Triangles can be placed over three adjacent Pegs of the Game-Board
Game-Board with 48 Pegs 
For a faster 2-Player-game the Game-Board may be reduced by NOT USING the 21 outer Pegs at the edge of the Board. The Pegs are as high as three piled up Play-triangles (next picture in profile)
Object of the Game: The aim is to end up with more Pegs surrounded by your colour at the top most level.

Rules:
  • When playing with two Players each Player takes 24 ‘triangles’ of one colour.
  • When playing with three each Player takes 16 ‘triangles’ of one colour.
  • Green starts.
  • In his Turn a Player puts one of his ‘triangles’, with his color visible, over three Pegs, on the Board, or above already placed ‘triangles’.
  • No more than three ‘triangles’ may be piled up over a Peg.
  • A ‘triangle’ can not layed down directly upon another one beneath. At least on one Peg, a ‘triangle’  has to be in between, piled up over the first laid  ‘triangle’ .
    • this may be of the same colour!

                       A ‘white’ can be played on level      A ‘black’ can be played on level
                          2/3 covering the ‘white’ below         3/2 covering the ‘black below

  • The Holes of a ‘triangle’ are allowed to end on different levels of it’s Pegs.
    • Over one Peg the colour of the ‘triangles’ on all 3 levels may be different or the same.
  • When no ‘triangle can be placed anymore Game ends.
Winner: At the end of the game each Player counts those Pegs surrounded by their own colour when viewed from above. The Player with the highest score Wins.