Jul 13, 2005

134* Amazons - Some Notes

Remembering the rules of 134* AMAZONS:

As Amazons but
* Players move 1,3,4,4... friendly Amazons per turn
* Different pieces to move within a turn.
* If 4 different pieces cannot be moved, the player loses.
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Some notes:

It's difficult to know how safe it is to leave holes in the walls of one's territory.

Players should always leave some loose cannons scattered to prevent enemy blitzkrieg construction. Too much friendly pieces together are prone to quick isolation, too few to direct attacks.

There is an interesting strategic tension between going edgewards, where it is easier to make territory but also risks being shut in, or going central where one is safe but has little chance to make territory.  This feature is largely absent from the original game.  It is remarkably similar to Go, though in dynamic form rather than static form.

Initial moves of an actual game (first player is X):

1   a1-b2/m2
2   a5-c5/a3    e1-c3/b3    m1-l2/c2
3   i1-k3/m3    m13-l12/l3  b2-c1/k1    e5-e8/k2
4   c2-d2/d1    c5-e5/b2    a13-c11/l11 i13-j12/k11
5   k3-g3/k3    m5-j8/j11   a9-d6/i11   e13-i13/i12
6   e9-h12/h13  j12-k13/j12 m9-k9/m11   d2-g5/d2
7   i9-h9/h11   j8-g8/g13   e8-e10/g12  d6-c7/g11
8   k9-j8/j9    e5-f6/j10   g5-h5/j7    i5-j5/j6
9   g3-f4/j4    h9-i8/i4    g8-g4/h4    c7-c5/e5
10  j5-k4/j5    j8-h6/j8    f6-c6/g2    h5-d9/i9
11  f4-e3/j3    i8-g6/g5    e10-g7/h7   g4-e6/g5
12  h6-i7/h8    c11-f8/g8   d9-d7/e8    c6-b6/c6

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. . x # . . . . . . # . .   1
. # # # . . # . . . # o #   2
# # . . x . . . . # # # #   3
. . . . . . . # # # o . .   4
. . x # # . # . . # . . .   5
. o # . x . x . . # . . .   6
. . . o . . x # o # . . .   7
. . . . # o # # . # . . .   8
. . . . . . . . # # . . .   9
. . . . . . . . . # . . .  10
. . . . . . # # # # # # #  11
. . . . . . # o # # . x .  12
. . . . . . # # x . o . .  13
a b c d e f g h i j k l m

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