SAS WALLS
Rules like Cul-de-sac but with two moves/turn and a wall drop.
Each player initially, has two archways and one grenade.
* An archway between two squares prevents a wall there
* A grenade explodes a wall between two squares and prevents a wall there
Playing the power replaces the wall movement.
A Game Sample:
Joao
A B C D E F G H I J K L
a +-------------------------------------------+ a
| |
b | + + + +-------+ + + + + | b
| B |
c | + + + + + + + + + + | c
| |
d | + + +---# #-------+ + + + | d
| |
e | + +-------+ + + + + + + | e
| | |
f |-------+ + | + + + + + + | f
| | | |
g |---# #-------+ | + + + + + | g
| | | | |
h | + | |-------+-------+-------+-------| h
| J | | |
i | + + + + +-------+-------> < | i
| | |
j |-------+ + + | + + + + + | j
| | |
k | + + + + + + + + + + | k
| |
l +-------------------------------------------+ l
A B C D E F G H I J K L
Bill
Joao Bill
--------------------
1. .S FHi NN FHd
2. SW Fik EE DFd
3. WW HJi EE a@JKi
4. SS JLh NW CEg
5. SE HJh WW Eeg
6. WW FHh WW ACg
7. EE DFh WW CEe
8. WW Cgi NE ACf
9. EW DGi EN Ffh
10 EW g@BCg NN g@EFd
11. SS EGb NN ACj
12. resign
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