Here are some 2004 Quoridor variants by João Pedro Neto and Bill Taylor.
Four-Way Walls
- One player has stones n s e w, the other N S E W.
- Each stone must try to cross the boundary furthest in its name-direction.
- With 13444 equalizer, in each turn each of a player's stones, (move order at the mover's discretion), must move one orthogonal step; then a wall is played (but not on the boundary); all as in Corridor.
- If any stones are adjacent to the moving stone in its chosen direction, it may jump them to the next vacant cell. If a wall blocks this direction part-way through such a jump, either unblocked right-angle may be turned.
- The winner is the first player to get three stones off the board.
Sample initial moves:
A B C D E F G H I J K
a + - - - - - - - - - - - - - - - - - - - +
: :
b : + + + + + + + + + :
: s :
c : + + + +-------+-------+ + :
: W :
d : + + +-------+ + + + + :
: S | e | :
e : + + + + | + + + + :
: E | | :
f : + + + + + + + + + :
: | N | :
g : + + + + + + | + + :
: | n | :
h : + + + + + + + + + :
: w :
i : + + + + + + + + + :
: | :
j : + +-------+ | + + + + :
: | :
k + - - - - - - - - - - - - - - - - - - - +
N E S W wall n e s w WALL
"""""""""""""""""""""""""""""
1. - - - W CEj e e s - Fik
2. N E S W GIc n e w w Cfh
3. N N S W EGc n e w w DFd
4. N N W W Hhf n e w s Ddf
5. N E S N Fdf
This is a very fun game. Both player must, at each turn, decide which enemy player they want to delay, while advancing their own as far as possible.
§
Endless Fences
- Quoridor rules but with no wall limit
Sample game:
Joao
H G F E D C B A
| | | | | | | |
+-----------------------------------+
| |
1--| + + + + + + + + |--1
| |
2--|-------+-------+-------+ + + |--2
| |
3--| + + + + + +-------+ |--3
| | | |
4--| + + + + + + | + |--4
| | | |
5--| + + + + +-------+-------|--5
| O X |
6--| + + + + + +-------+ |--6
| | | |
7--| + + + + + | + | |--7
| | | | |
8--|-------+-------+-------+ | + |--8
| | |
+-----------------------------------+
| | | | | | | |
H G F E D C B A
Bill
JoaO BilX
-----------------------
1. S [ec8] W [ec2]
2. W [ge8] E [gi8]
3. S [ac3] E [b79]
4. S [ge2] E [gi2]
5. S [ba5] N [c68]
6. E [b35] N [d35]
7. S [db5] N [ac6]
8. E [a68] resign
§
Endless Barriers
- Quoridor rules except:
- no wall limit
- walls can also be L-shaped
- player's piece moves twice per turn
Sample game:
Joao
A B C D E F G H I J K L
a +-------------------------------------------+ a
| | |
b | | + + + + + + + + + | b
| | |
c | +-------+-------+-------+-------+ + | c
| | |
d |-------+-------|-------+ + +---+ + | d
| | | J |
e | + + + + +-------+ + + + | e
| | | | |
f |---+ + + + + | +---+ | + | f
| | | | |
g | +-------+-------+ +---+-------+-------| g
| B | |
h | + + +---+-------+ + + + + | h
| | |
i | + +---+ +-------+ + + + + | i
| | | |
j | + + + | + + + + + + | j
| | |
k | + + + + + + + + + + | k
| |
l +-------------------------------------------+ l
A B C D E F G H I J K L
Bill
Bill Joao Bill Joao
----------------------- -----------------------
1. .N FHc SW EGi 11. NN Geg EE BDg
2. EW DFc WW Eik 12. NE Bf3 NN DFg
3. EE BDc WW Bac 13. EE Id4 resign
4. NN ACd SE HJg
5. NW CEd EE HJc
6. NW EGd EE Gg4
7. SW Ece ES EGh
8. WW FHe ES Dh4
9. SW Hf1 ES Ci4
10 SW Jeg WW JLg
§
[addendum: variant by neto and Taylor from 2010]
Assassins
- Move sequence 012(122)* with passing options on all parts.
- number xyz means x moves of the King, y moves of the Assassin, place z connected walls
- Basic corridor rules with each having a king and an assassin.
- No player may move so as to permanently separate an assassin from its target king. If a piece is unable to move, it stays still.
- The first player to kill the opponent king (by replacement), wins.
- Assassins may not be captured.
a b c d e f g
+-------------------------------+
| |
7 | + + + + + + + |
| J j | CAPS are KINGS,
6 | + + + + + + + | lowercase are assassins.
| |
5 | + + + + + + + |
| |
4 | + + + + + + + |
| |
3 | + + + + + + + |
| |
2 | + + + + + + + |
| B b |
1 | + + + + + + + |
| |
+-------------------------------+
a b c d e f g
B b X J j X
===========================
1. - s a1+1 n w g5+2 (a1+1 means first quadrant at corner a1)
2. e ws b3+3 w se e4+1
3. e es d1| s nn e1+4
4. w ww e3| w nn d3+1
5. e nw c6+3 w sen c4+1
6. w nw d6- w ee b7+4
7. e ss f6- w en d7-
8. w sw b1| resign
a b c d e f g
+-------------------------------+
| |
7 | + +---+-------+ + + |
| | B | CAPS are KINGS,
6 | + +---.-------+-------+ | lowercase are assassins.
| | | j |
5 | + + + + + +---' |
| | | |
4 | + + +---+ +---+ + |
| b | | |
3 | +---. + +---| + + |
| | | |
2 | + + + +---+ + + |
| | | | |
1 | `---| + +---+ + + |
| J | | |
+-------------------------------+
a b c d e f g